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Emulator Issues #6656 (Accepted): Need 2x versions of resource images
Now that the toolbar icons and game banners are high resolution (and look great), what's left are the files in Source/Core/DolphinWX/resources. They should have 2x versions for Retina displays on OS X, and potentially high DPI on other platforms if someone implements it. These are: Flag_* Platform_{Gamecube,Wad,Wii ... disc,file,folder} (only displayed in one tab of the ISO properties dialog) toolbar_* (only displayed in the debugger) CCing jordan.woyak because he last updated the flag images. 09/25/2013 07:07 PM
Emulator Issues #6602 (Accepted): There is no way to set Dolphin to run at a particular Window Size within the UI
This is something that has bothered me for a while. The only way to do this at all is to use auto-adjust window size which sets it to the size based on Internal Resolution. Shouldn't there just be an option to set the windowed resolution of Dolphin? Without having to dig through the config file? 09/14/2013 12:23 PM
Emulator Issues #6589 (New): GCT Gecko cheat file support
The current Dolphin Gecko cheat code handler uses codehandler.bin, which is intended by the GeckoOS developers to be used with WiiRd/Gec ... d codehandleronly.bin, which doesn't include the debugger code, and allows much more space for the code list. Since most Dolphin users don't u ... (I'm not certain that it's even possible at the moment), it seems like adding support for codehandleronly.bin would be useful so that more lines of codes can be used (the code list size limit for codehandler.bin is ... pport for codehandleronly.bin could be added? 09/08/2013 05:41 AM
Emulator Issues #6588 (New): Feature request ... es (.INI independent & maybe export to .GCT?)
Pretty annoying when I'm going to replace .IN ... INI format (dedicated to Gecko OS codes) and then optionally export to .GCT to use for Gecko OS on my real Wii/U system. If that can be done too then I'll no longer need another application that has .GCT exporter. I'd be very grateful if that's going to happen sometime in the future. 09/08/2013 03:07 AM
Emulator Issues #6538 (Accepted): Benchmark Mode
Would be cool if Dolphin had some kind of actual benchmarking mode. Dolphin could be i ... be used by end users to easily determine if their hardware is powerful enough to run Dolphin ... mated control (batch mode + some way to make the benchmark stop automatically at some point) - FPS counting (already possible via FPS logging, but the user has to manually enable it and it's not the most convenient thing to work with as it doe ... cally) - standardized settings or setting profiles (possibly requires lots of work) - actual benchmarks. I don't think we're allowed to distribute dffs of commercial games with Dolphin (nor am I sure ... benchmark), so we'd need to write some kind of homebrew application involving at the very least things like EFB copies. - possibly othe... 08/26/2013 12:19 PM
Emulator Issues #6456 (Accepted): Properly implement InitBackendInfo in OpenGL
<b>What went wrong?</b> OGL::InitBackendInfo doesn't consider the device's actual capabilities when filling ou ... e bSupportsFormatReinterpretation. This way, the user will enable format change emulation (ex ... imilar oddities occur for MSAA and possibly other things. <b>What did you expect to happen?</b> Instead of being able to enable format change emulation, the option should be greyed out when an unsuppor ... gic should be applied for MSAA and possibly other things. <b>What steps will reproduce the problem?</b> 1. Install a GPU/driver combin ... Uncheck &quot;Ignore format changes&quot; in the Hacks tab of the graphics configuration. 3. Try running a ga ... . Mario Kart Wii, cf. issue 2063) <b>Any othe... 08/06/2013 11:55 AM
Emulator Issues #6220 (Accepted): Allow for long game patches loaded from binary files
<b>***Do *not* attach files to this issue. Upload them to another site and</b> <b>link here. Use imgur.com for images.***</b> <b>Have you searched the issue tracker for a similar issue?</b> Yes ... ?</b> ASM Patching <b>What *version* of Dolphin were you using?</b> 3.5 <b>64 or ... ing system?</b> Windows 8 64 bit <b>Any other relevant information or links to logs:</b> ... mentioned earlier but it got closed.. Hi: there's a community called RVlution , and they are developing a game called Newer Super Mario Bros Wii. however , the game is focused on ASM patches..everything cool till now.. I contacted the developers and they said that they Apply ASM patches through dolphin itself , as it is a built in features..but ... 04/07/2013 02:19 AM
Emulator Issues #6126 (Accepted): Write some "Guide to new Dolphin developers" wiki page
We're missing a lot of documentation that would help people know mo ... hin. We should create a wiki page explaining the global architecture of the project, how to use the infrastructure, who knows what in the development team, etc. I'll most likely s ... before that, go for it :P My current TODO of things to explain: - Our dev workflow with Git: master is kind of stable, everything that is going to be worke ... . No rebase/merge --ff on branches pushed to the main repository. - Tools: Buildbot (+ WIP ... mmon/Common/Plugins/... - Global overview of the several components involved in emulation and how they communicate - Getting people to test your code: how to properly maintain a thread in the... 03/20/2013 02:25 AM
Emulator Issues #6072 (New): Allow to change ... fullscreen mode under X11 multimonitor setups
It's nice to see emulators that actually care about multimonitor setups, allowing the user to pick on which display where I want to run the emulator. Also it's nice to see XRandR suppo ... longer ship with S-Video outputs [HDM11] The HDMI converter box announces the following supported resolutions: HDMI1 conn ... y outputs video if set to 60 or 75Hz, and in the case of 800x600, the other two refresh rates cause the box to just output NTSC test colorbars (Blam ... e makes HDMI CRT TVs nowadays...). Now to the point: when I set Dolphin to run on HDMI1 at 800x600, start a game, then go fullscreen, it uses the XRandR extension to pick the proper video mode. After reading X11_Utils.c ... equests 800x600 to XRandR, it returns a list ... 03/08/2013 01:35 AM
Emulator Issues #5976 (New): Add ability to choose audio output device.
Sorry if this is the incorrect means on how to make a request but ... ms.dolphin-emu.org/Thread-digital-audio-out 02/04/2013 09:07 PM
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