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- Emulator Issues #8003 (Accepted): Mario Kart: Double Dash!! (GC) - Bad graphics credits.
- Credits looks bad emulated: Dolphin: http ... mgur.com/YAHJK8H.png <b>Game Name?</b> Mario Kart: Double Dash!! (USA) <b>Game ID?</ ... 5SkK9yxhjmnpY Salu2 - Darkness Knight.
- Emulator Issues #7984 (Accepted): [NZHLE] The ... ikmin 2 "Zelda HLE using Back Mixing Buffers"
- Happens when booting Wind Waker.
- Emulator Issues #7976 (Accepted): [NZHLE] RPB mixing to an unknown buffer: 0e28 in Super Mario Galaxy 2.
- Title says it all. Happens as soon as you boot the game.
- Emulator Issues #7811 (New): Memory Check Breakpoints Do Not Show Up
- <b>Game Name?</b> Mario Kart Double Dash <b>Game ID?</b> GM4E01 ... not pause when the address is rewritten.
- Emulator Issues #7743 (Accepted): Various Action Replay Codes and Gecko Codes don't work
- <b>What's the problem? Describe what went wro ... ode specific buttons don't activate the code.
- Emulator Issues #7619 (New): Movie File not recreating Memory Card State
- <b>Game Name?</b> F-Zero GX <b>Game ID?</ ... g data that has no effect on the game (Super Mario Sunshine save data for a F-Zero GX Movie) then keep it anyway.
- Emulator Issues #7576 (Questionable): Dolphin ... aded with a post-processing effect already on
- <b>Game Name?</b> Smash Bros Brawl, Resident ... ames I have that do not suffer from this are Mario Galaxy 2, Wind Waker, Xenoblade, Star Fox Ad ... ing that is just inconvenient to work around.
- Emulator Issues #7143 (Accepted): DualCore Timing Mega Issue
- <b>Game Name?</b> This likely affects almo ... GEAE8P New Play Control! Pikmin - R9IE01 Mario Party 5 - GP5E01 The Legend of Zelda: Twil ... eroes music can sometimes loop improperly Mario Party 5's music can hang. Will lead to a fr ... entirely. I could list most games, Super Mario Galaxy 1/2 and the rest of the Zelda HLE gam ... core won't exactly be a solution to them.
- Emulator Issues #7128 (Accepted): Widescreen Hack Currently Performs Poorly
- The Widescreen Hack performs poorly, and for ... y, and that expectations need to be tempered.
- Emulator Issues #6456 (Accepted): Properly implement InitBackendInfo in OpenGL
- <b>What went wrong?</b> OGL::InitBackendInfo ... hich relies on format change emulation (e.g. Mario Kart Wii, cf. issue 2063) <b>Any other re ... s currently done in D3D11 and kinda in D3D9).