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Results (144)
- Emulator Issues #7619 (New): Movie File not recreating Memory Card State
- <b>Game Name?</b> F-Zero GX <b>Game ID?</ ... F-Zero GX, I set my memory cards to be newly created. Those memory cards needed to be formatted ... a for a F-Zero GX Movie) then keep it anyway.
- Emulator Issues #7455 (Accepted): dolphin-emu.desktop not localized
- It should be translatable via Transifex, but ... pull -a" downloads the translations: It creates a single .desktop file for each translation ... p files together, which should work for us.
- Emulator Issues #7301 (Fix pending): Medabots Infinity Crashes
- [READ THIS: <<< <b>Your answers are ... w what the file name is your looking for...
- Emulator Issues #7254 (Accepted): Feature Req ... reter/Cached Interpreter/JIT during emulation
- I know this sounds crazy, but, hear me out. Right now, to do this I have to create a savestate, change setting, load savestate. ... of problems, feel free to just invalidate it.
- Emulator Issues #7128 (Accepted): Widescreen Hack Currently Performs Poorly
- The Widescreen Hack performs poorly, and for ... y, and that expectations need to be tempered.
- Emulator Issues #6802 (Accepted): Skyward Sword - Unnecessary DOF rendering
- <b>Game Name?</b> The Legend of Zelda: Skywa ... occurs throughout the game. Please fix ASAP.
- Emulator Issues #6656 (Accepted): Need 2x versions of resource images
- Now that the toolbar icons and game banners a ... because he last updated the flag images.
- Emulator Issues #6589 (New): GCT Gecko cheat file support
- The current Dolphin Gecko cheat code handler ... pport for codehandleronly.bin could be added?
- Emulator Issues #6588 (New): Feature request ... es (.INI independent & maybe export to .GCT?)
- Pretty annoying when I'm going to replace .IN ... build and it will wipe out custom codes I've created within game's .INI file. It'd be great when I was able to create and save custom codes in .TXT or .INI format ... hat's going to happen sometime in the future.
- Emulator Issues #6456 (Accepted): Properly implement InitBackendInfo in OpenGL
- <b>What went wrong?</b> OGL::InitBackendInfo ... s currently done in D3D11 and kinda in D3D9).