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Emulator Issues #12942 (Accepted): Arbitrary Mipmap Detection fails for water in F-Zero GX
**Game Name?** F-Zero GX **Game ID?** (right click the game in the game list, Properties, Info tab) GFZJ01 **MD5 Hash?** (right click the game in the game list, Properties, Verify tab, Verify Integrity button) 81293462cf48c6a482c33e25c4 ... -zero GX uses a similar effect to Mario Sunshine in stages with water. Attached are some renderdoc captures of textures and their mipmaps, showing that the mipmaps do indeed contain different textures. Despite this, arbitrary ... game, with a debug menu. This will load you into the stage in the debug stage viewer, so you can freely mo ... detection, then change the anisotropic filtering option in dolphin... 06/04/2022 11:05 PM
Emulator Issues #12895 (Accepted): Riivolution-replaced disk files always load instantly
**Game Name?** Probably any game / tested ... Wii **Game ID?** (right click the game in the game list, Properties, Info tab) Probably any game / tested with RM ... Describe what went wrong.** Usually, Dolphin emulates the read speed of a real Wii's disk ... I believe this was added because some games break when files loaded from a Disk load too fast. ... support seems to not implement that. The loading times in Mario Kart Wii, especially for the tracks th ... the tracks are loaded from a Riivolution XML instead of directly from the emulated Disk. That doesn't cause any issues in Mario Kart Wii, which to my knowledge doesn' ... k read is, but it might cause other games to break randomly if Riivolution reads are faster tha ... h Riivolution are faster too and games might break... 04/23/2022 04:46 PM
Emulator Issues #12870 (New): Netplay: Local ... ion affects autodetected region for homebrew.
**Game Name?** Any homebrew or other softw ... egion disagree, various region-dependent settings get initialized differently, which is not conducive ... an immediate desync because the host starts in 50Hz but the client in 60Hz. **Is the issue present in the latest development version? For future r ... one on Discord tipped me off about this (I think they were using some Brawl mod that has a custom boot homeb ... h we sync the fallback region this situation breaks. So I started digging. The offender seems to be here: https://github.com/dolphin-emu/dolphin/blob/379de5de15dbacb26ba95335c6033bc6e673570 ... Manager.cpp#L64-L65 https://github.com/dolphin-emu/dolphin/blob/379de5de15dbacb26ba95335c6033bc6e673570 ... nager.cpp#L377-L378 https://github.com/dolph... 03/26/2022 07:34 AM
Emulator Issues #12799 (Accepted): Rick Dangerous Wii - Doesn't Boot
**Game Name?** Rick Dangerous **Game ID?** (right click the game in the game list, Properties, Info tab) N/A **MD5 Hash?** (right click the game in the game list, Properties, Verify tab, Verify Integrity button) N/A **What's the prob ... creen immediately, **Is the issue present in the latest development version? For future r ... Yes, 5.0-15874 **Is the issue present in the latest stable version?** Yes, 5.0 **If the issue isn't present in the latest stable version, which is the first broken version?** (You can find the first broken version by bisecting. Windows users can use the tool https://forums.dolphin-emu.org/Thread-green-notice-development-thread-unofficial-dolphin-bisection-tool-for-f... 01/13/2022 01:01 AM
Emulator Issues #12797 (New): NAND Pagefile is broken/unsupported on Wii64/Not64 (Invalid Write, Invalid Read)
Game Name? Nintendo 64 Emulator for Wii (Wii64/Not64) To ... s the problem? Any game that exceeds 16MB in ROM size will require Wii64/Not64 to use the nand pagefile to partially load the ROM into MEM2, this is because MEM2 can only handle ... pected, but unfortunately it seems that Dolphin does not support nand paging or it's broken for some reason. As a result, trying to load any game higher than 16MB will simply trigger invalid writes and reads into MEM2, thus crashing the emulator with a silent black screen. Steps to reproduce the problem: On Dolphin 5.x (latest), run either Wii64 1.3 2021-12-22 or Not64 2013-02-02 or any other newer version, assuming you already have setup and configured a virtual SD Card in... 01/12/2022 12:55 AM
Emulator Issues #12781 (Accepted): Pokémon Co ... ss sessions due to mismatched memory card ID.
**Game Name?** Pokémon Colosseum **Game ... roblem? Describe what went wrong.** Utilizing the integrated GBA emulator, i attempted to connect to Pokémon Sapphire in order to use my team from that game in Pokémon Colosseum's "Colosseum Battle" mode. ... nd then attempt to use the same team once again, any further attempts to save the game will result in an error message reading "The Memory Card in Slot A is not the same Memory Card used to load the save data. Please insert the original Memory Card in Slot A. Save failed!" until the emulation is reset. The issue can be circumvented by registering your team every time you open the emulator and plan to play one of the challenges in... 12/30/2021 03:20 AM
Emulator Issues #12764 (Work started): [Android] [Scoped Storage] Consider moving the user folder from Android/data/org.dolphinemu.dolphinemu to Android/media/org.dolphinemu.dolphinemu
Since version 5.0-15348, Dolphin complies with Scoped Storage requirements by storing the user folder under Internal Storage => Android => data => org.dolphinemu.dolphinemu. That folder, however, has restricted acc ... ng other related issues). I've been watching how other apps that used to store content in bare folders at the root of the internal storage reacted since the Scoped Storage enforcement went live o ... ced that a few opted to use Android => media instead of Android => data (e.g. WhatsApp). At ... could be stored there but those apps are storing all kinds of files there. The most important benefit ... er: any app can read/write files there, even in... 12/15/2021 09:59 AM
Emulator Issues #12760 (New): Suzumiya Haruhi no Heiretsu: Dialogue line skipping
**Game Name?** [Suzumiya Haruhi No Heiretsu] **Game ID?** (right click the game in the game list, Properties, Info tab) R44J8P **What's the problem? Describe what went wrong.** Audio/dialogue lines get cut off before finishing, and start new lines as they are getting cut off. Details here: https://forums.dolphin-emu.org/Thread-dialogue-lines-not-finishing-before-moving-on-to-next-lines Not sure if my latest reply will show up in this post yet, but disabling dual core and changing audio settings does not help, and I confirmed the dump wa ... y had a patch that fixes the issue, but the l... 12/14/2021 04:03 AM
Emulator Issues #12735 (New): Spyro A Hero's Tail Bloom not fully fixed by TEM cache
**Game Name?** Spyro A Hero's Tail **Game ID?** (right click the game in the game list, Properties, Info tab) G5SE7D **MD5 Hash?** (right click the game in the game list, Properties, Verify tab, Verify Integrity button) dad9e57a1da344a7354a4b3276 ... broken as per issue #9277 https://bugs.dolphin-emu.org/issues/9277, has some more issues after 5.0-15294 https://dolphin-emu.org/download/dev/master/5.0-15294/ pull request 8350 https://github.com/dolphin-emu/dolphin/pull/8350 This is a known regression by t ... Copies to RAM" first to prevent issues changing EFB2TEX <-> EFB2RAM. . However the lighting/bloom above water still has issues, if you ... "Store EFB Copies to Texture Only" the lighting/bloom problem is still broken on the fairy and other weird light sources (underwater glow... 11/14/2021 11:18 PM
Emulator Issues #12662 (New): Official Wii Re ... ognized or Paired on M1 - MacOS 12.0 Monterey
> Although most users have been able to pair Wii Remotes on M1 without issue using MacOS 11.0 Big Sur, this functionality appe ... otes fail to be paired or recognized by Dolphin, even when using the post-El Capitan pairing guide. 09/11/2021 09:44 PM
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