Emulator Issues #10800
closedBurnout 2 crazy aspect ratio detection post Hybrid XFB
0%
Description
Game Name?
Burnout 2: Point of Impact
Game ID?
GB4E51
MD5 Hash?
81d34a3eb120dbe3aa534d0c40af0aaf (confirmed with redump)
What's the problem? Describe what went wrong.
While in the "Select Car" screen, the screen will flicker wildly between a 16:9 and 4:3 aspect ratio post Hybrid XFB. This does not happen when "Immediately Present XFB" is selected. It seems to be tied with the rendering of the car model spinning in place, since if you hold the car in place on the select screen using the c-stick, it will stick to one aspect ratio.
What steps will reproduce the problem?
Start game, select single race or any stage that lets you select from multiple cars, then wait for the car model to load in. The aspect ratio will start changing rapidly as soon as the car is present.
Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.
Yes, 5.0-6197.
Is the issue present in the latest stable version?
No, it doesn't happen in 5.0.
If the issue isn't present in the latest stable version, which is the first broken version?
I bisected it to 5.0-5874 (Hybrid XFB)
If your issue is a graphical issue, please attach screenshots and record a three frame fifolog of the issue if possible. Screenshots showing what it is supposed to look like from either console or older builds of Dolphin will help too. For more information on how to use the fifoplayer, please check here: https://wiki.dolphin-emu.org/index.php?title=FifoPlayer
I don't know if I just have brain damage or what, but even recording just a 3 frame fifolog of the car spinning ended up being 26mb, so it's over the upload cap.
What are your PC specifications?
Intel Core i3-3220 @ 3.3GHz, NVIDIA GeForce GTX 1060 6GB, Windows 10
Updated by JMC4789 almost 7 years ago
- Status changed from New to Accepted
This is because the game renders the cars in one aspect ratio and the UI in another... we need to update the heuristic.
Updated by Miksel12 about 4 years ago
This should be retested as it is probably fixed by: https://github.com/dolphin-emu/dolphin/pull/8584
Updated by ZephyrSurfer over 3 years ago
This is a lot like https://bugs.dolphin-emu.org/issues/10795
Pointing to an issue with auto aspect ration from Hybrid XFB
These issues likely should be bundled with the Widescreen Heuristic Mega-Issue in -> https://bugs.dolphin-emu.org/issues/12254
Updated by Billiard26 7 months ago
- Is duplicate of Emulator Issues #12254: Widescreen Heuristic Mega-Issue added
Updated by Billiard26 7 months ago
FYI, in recent builds, once 3D elements are on screen the appropriate aspect ratio is identified and it is stable.
I don't think the game does anything to communicate the aspect ratio to us with just the 2D elements.