Emulator Issues #13025
closedCrazy Taxi: Misaligned textures
0%
Description
Game Name?
Crazy Taxi
Game ID? (right click the game in the game list, Properties, Info tab)
GCTE51
MD5 Hash? (right click the game in the game list, Properties, Verify tab, Verify Integrity button)
e903be751aacf4a237e33f2e5dd89822
What's the problem? Describe what went wrong.
Some textures (backgrounds and lettering) are visibly misaligned. Only the menus seem to be affected by this.
What steps will reproduce the problem?
Launching the game with any of the hardware backends and default emulator settings. (No enhancements)
Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.
5.0-17234-x64
Is the issue present in the latest stable version?
Yes, 5.0
What are your PC specifications? (CPU, GPU, Operating System, more)
CPU: AMD Ryzen 7 3800x 4,5GHz
GPU: GeForce RTX 2060 6GB
OS: Win 10 Pro
RAM: 32 GB
Files
Updated by AdmiralCurtiss over 2 years ago
Does Vertex Rounding and/or Manual Texture Sampling fix this?
Updated by davyfreeman over 2 years ago
AdmiralCurtiss wrote:
Does Vertex Rounding and/or Manual Texture Sampling fix this?
Neither the settings on their own, nor the combination of them fixed it.
Updated by pokechu22 over 2 years ago
Please record a fifolog (when on an affected screen, select tools -> fifoplayer, then record, then save) and attach it here (compress it with 7-zip if needed).
Updated by davyfreeman over 2 years ago
- File CrazyTaxiFIFO.dff CrazyTaxiFIFO.dff added
pokechu22 wrote:
Please record a fifolog (when on an affected screen, select tools -> fifoplayer, then record, then save) and attach it here (compress it with 7-zip if needed).
Here it is.
Updated by pokechu22 over 2 years ago
- Related to Emulator Issues #12857: Rhythm Heaven Fever: Air Rally in Remix 3 has a dark line in the sky added
Updated by pokechu22 over 2 years ago
- File real_hw_1x.png real_hw_1x.png added
- File real_hw_4x.png real_hw_4x.png added
- Status changed from New to Accepted
Thanks. I tested it out with the hardware fifoplayer, and some of the lines were still visible there, but to a lesser extent than those in Dolphin. More of them are visible when I use the hardware fifoplayer to take a high-resolution screenshot (note that doing that is very hacky, and the texture scaling issues are an artefact of that process which would not normally be visible). In particular note the vertical line next to the "N", which comes from the nearby "T". (You can use the object range functionality in the fifoplayer to see in what order the game renders things; part of the T to that N is a single object.)
The game has linear texture interpolation enabled, and texture wrapping enabled, so drawing the whole texture means that the edges are an average of both sides. So in that sense, this is correct behavior on Dolphin's part. But, at least with manual texture sampling, only the lines that appear on real hardware should be visible. #12857 is a similar issue.
Updated by JMC4789 about 2 years ago
- Status changed from Accepted to Fixed
Added a note on the wiki to fix this. Could add this to an accuracy profile if our gameini system is ever updated.