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Emulator Issues #13049

closed

Grey out conflicting settings

Added by badkarma12 about 2 years ago. Updated about 2 months ago.

Status:
Fixed
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:
5.0-20400

Description

When anistropic filtering enabled manual texture sampling should be greyed out and disabled and whatever setting is lowest priority between GPU texture decoding and arbitrary mipmap detection (not sure which actually works when both are enabled) needs the same. GPU texture decoding also needs the tooltip updated to state it is not compatible with arbitrary mipmap detection.

Actions #1

Updated by pokechu22 about 2 years ago

  • Status changed from New to Fix pending

https://github.com/dolphin-emu/dolphin/pull/11093

Manual texture sampling takes priority over anistropic filtering (backwards from what you said), and GPU texture decoding takes priority over arbitrary mipmap detection. I've disabled the lower-priority option in that PR (though it will still show the previously-selected value).

Actions #2

Updated by Dentomologist about 2 months ago

11093 was merged, so this can be closed.

Actions #3

Updated by JosJuice about 2 months ago

  • Status changed from Fix pending to Fixed
  • Fixed in set to 5.0-20400
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