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Emulator Issues #2474

closed

Dump 3d Models

Added by recapix over 14 years ago.

Status:
Won't fix
Priority:
Low
Assignee:
-
Category:
GFX
% Done:

0%

Operating system:
N/A
Issue type:
Feature request
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Create one options to dump 3d models ...
And Load 3d High models


Related issues 1 (0 open1 closed)

Has duplicate Emulator - Emulator Issues #4240: Model Exporter for Graphics PluginDuplicate

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Actions #1

Updated by Billiard26 over 14 years ago

As far as I know, this would either be impossible or extremely difficult. Each game
has its own method of loading and drawing the models.
Hacking in different models is not as easy as changing the textures.

Actions #2

Updated by jayork42 over 14 years ago

Yes, but Dolphin must decode the model data for the games it supports into either OGL
or DX9 models. So technically, that hurdle is already behind us.

Actions #3

Updated by recapix over 14 years ago

Is Dificult but not Impossible .
is possible if we could imagine resident evil remake, loading files directly from
your hd would cause a performance improvement because it would not worry about the
compression of the isos.

I'm sorry for my english I'm Brazilian.

Actions #4

Updated by dfleite over 14 years ago

There are 2 programs to do this, one of them dump the 3d models and textures
separately, the problem is to put the textures on the right place later (there is a
lot of textures in one scene), the another one is specially made for dolphin but I
never found it... A dump button on dolphin like a screenshot would be nice tho.
Also ripping bones along with geometry would be spectacular.
Sorry for my english, I'm a brazilian too =3

Actions #5

Updated by Anonymous over 14 years ago

Yeah...a mix between what Billiard and dfleite said :)
Basically, dolphin could dump scene data (like a screenshot, kinda). IMO, implementing some algorithm to trace
vertices looking for unique models is not dolphin's job, and would likely be crappy anyways :p
You'd get what the game outputs, nothing more (and hopefully nothing less). To me, that has debatable
usefulness.

Furthermore, you need someone who is interested in this to pick up coding it...

Actions #6

Updated by BhaaL over 14 years ago

I held (and still hold) some interrest in this functionality too. Back with PJ64,
there was a seperate plugin that implemented some simple wrapping around the API (i
think it was OpenGL back then).

I wouldnt go and take the long way round, isolating models etc. Just dump the whole
geometry thats drawn, and do the rest in your-favorite-3d-modeler.
Applications like 3dvia Printscreen, 3d RipperDX and GLintercept/OGLE work no
different, but some certain use of the API seems to crash some of them, or at least
produce crappy output.

Actions #7

Updated by recapix over 14 years ago

Greaty ....

Actions #8

Updated by skidau about 14 years ago

  • Issue type set to Feature request
Actions #9

Updated by Anonymous almost 14 years ago

  • Status changed from Questionable to New
Actions #10

Updated by NeoBrainX over 12 years ago

Issue 4240 has been merged into this issue.

Actions #11

Updated by recapix over 12 years ago

Hi people ... I found in the net on third software maked by some one coder to extract Resident Evil Remake and 0 models, textures, movies and environment rended Textures.

I got the source code of the application will provide it and put the link here

Sorry about my english I am a brazilian man

Actions #12

Updated by NeoBrainX over 12 years ago

You don't need to, it'd be pretty much useless for this issue.

Actions #13

Updated by recapix over 12 years ago

How this issue is useless ...imagine Resident Evil Remake HD Models and Textures ...Will be so cool

Actions #14

Updated by jayork42 over 12 years ago

That's not the focus here. This is about a texture exporter.

Actions #15

Updated by pablexworld12 about 12 years ago

I think that if Dolphin would dump materials and models in a .max file, it would be enough. Use V-Ray if needed.
Also, with bones and make it a check option in Graphics. and if so, use the bones to put animation.

Actions #16

Updated by Billiard26 almost 12 years ago

  • Category set to gfx
Actions #17

Updated by Billiard26 almost 12 years ago

  • Status changed from New to Questionable
  • Priority set to Low
Actions #18

Updated by Email4Steam00 about 11 years ago

Well, if you where dolphin creator, and was interested on this, it soudn't be hard, since the emulator have to decode the model files from the .iso and then draw on the screen, if dolphin hijacked on this process and then just saved it to .obj it would work fine (like it does with texture dump), I'm taking a look to the source, I'll post here if I discover something.

Actions #19

Updated by NeoBrainX about 11 years ago

  • Status changed from Questionable to Won't fix

Removed this from my feature agenda => WontFix.

If anyone else comes along and feels like implementing this feature, this issue report won't make it happen any sooner, so there's no need to keep it open any further.

Actions #20

Updated by degasus about 11 years ago

Email4Steam00: Have fun on looking at the source. But keep in mind that both OGL and D3D aren't game engines. They don't display 3D models, they only display 2D polygons. In fact, we could export some raw vertex data, but it'll be very hard to work with them.

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