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Emulator Issues #2654

closed

EFB layer dimension is incorrect in DirectX plugin

Added by Line524 about 14 years ago.

Status:
Duplicate
Priority:
Normal
Assignee:
-
Category:
GFX
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

What steps will reproduce the problem?
1.Run any Dolphin revision
2.Use D3D plugin
3.Launch any game that using EFB to produce bloom effect

Please provide any additional information below.

Many games suffer from incorrect EFB layer placement. The root of this
problem is - overriding native resolution to wrong values - 640x480,
1024x768,1280x1024, etc.
If someone enable native resolution in d3d plugin and additional modes,
such as x2,x3,x4 - it will solve this problem. And it will also work as
supersampling antialiasing =) I tested this on OpenGL plugin :)
Also, Ace1000 made a patch that will temporary fix EFB layer offset, until
someone will include native resilution multiplication in D3D plugin. Here
it is:
http://forums.dolphin-emu.com/attachment.php?aid=3125

PLease apply this patch into all new revisions :)


Related issues 1 (0 open1 closed)

Is duplicate of Emulator - Emulator Issues #2068: bloom is offset in d3dFixed

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