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Emulator Issues #3597

closed

Choppy sound in MJ

Added by phpechayrebri almost 14 years ago.

Status:
Duplicate
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

What's the problem?

The sound in-game is choppy, even though the frame rate is constantly at 60 fps.

Dolphin version with the problem (as it appears in the title bar, Ex.: "R
4779" or "R 6403M"):

Dolphin_r6495_x86

Operating system and version:
32-bit or 64-bit: Windows 7 32-bit

Game ID (as it appears in game properties, Ex.: "GZ2P01" or "RSBE01"):

SMOP41 (Michael Jackson The Experience)

Please provide any additional information below.

The sound in-game is choppy, even though the framerate is constantly at 60 fps. All audio options are enabled. This is strange because other similar dance games (Just Dance 2 for instance) all work fine.


Related issues 2 (0 open2 closed)

Is duplicate of Emulator - Emulator Issues #3358: Sound looping in NBA 2k3 & Michael JacksonDuplicate

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Has duplicate Emulator - Emulator Issues #3667: Sound loop in Michael Jackson The ExperienceDuplicate

Actions
Actions #1

Updated by hatarumoroboshi almost 14 years ago

Have you tried to change Audio backend or sample rate?

Actions #2

Updated by guarocuya.batista almost 14 years ago

I use R6495 x64 with Direct3D and HLE and I get perfect sound.

Can somebody else confirm this?

Actions #3

Updated by phpechayrebri almost 14 years ago

I tried all audio backends (XAudio, DSound and OpenAL), but no difference. I tried both sample rates (48,000 and 32,000). I also tried OGL, DX9 and DX11 modes. Is there any particular setting which needs to be enabled or disabled? I don't understand because I have no problems in other similar dance games.

Actions #4

Updated by hatarumoroboshi almost 14 years ago

Try to put "frame limit" to off and "Enable audio throttle" to on...

Actions #5

Updated by kostamarino almost 14 years ago

Disable idle skipping.That fixed the choppy video sound here.

Actions #6

Updated by phpechayrebri almost 14 years ago

That does not fix the problem for me. :(

Actions #7

Updated by skidau almost 14 years ago

Issue 3667 has been merged into this issue.

Actions #8

Updated by gabrielmorano almost 14 years ago

actually choppy sound is for a lot of games... fps will say it's 60 or 30 but sound will chop ar sound like it's been dragged :p
in games like rockband is totally unbereable

Actions #9

Updated by hatarumoroboshi almost 14 years ago

This must be the same problem that I found in Nba 2k3 (component DSP) which I described in issue 3358 (NBA 2k3 sound looping problem)...in fact you continue to hear over the music the looping of the last sound effect played for starting the game...

Actions #10

Updated by skidau almost 14 years ago

  • Status changed from New to Duplicate
Actions #11

Updated by nuclearwhiplash almost 12 years ago

I see when i use 32 bit dolphin my video is slow but audio is fine, i use 64 bit version and my video is perfect and my audio is crap. is there a way to get audio to match my video with no skips or issues?

Actions #12

Updated by lego.arthur over 11 years ago

Enable "drop sound"

Actions #13

Updated by raianjiangu over 11 years ago

Just wanted to pop in and say I had the same issue with my I52500k (oc'ed to 4.2). It seems mine was not an issue with my CPU being too slow, but that the audio was rendering too fast (or something along those lines).

Anyways I solved it by going into Options>Configure>Framelimit: Audio. My frames before were consistently 60fps, but now they jump anywhere between 70 and 100 with the audio not skipping at all.

Thanks

Actions #14

Updated by kolano about 10 years ago

Just noting that the issue this was merged to was marked invalid and it was asked that individual issues be opened instead. Noting here that this particular issue seems to have been resolved in a revision prior to 4.0-2741.

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