Project

General

Profile

Actions

Emulator Issues #4940

closed

Sound issues in DSP HLE with Super Mario Sunshine since GC-Mic merge

Added by mbc07 over 12 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

  1. Game Name and ID:
    Super Mario Sunshine (GMSE01)

2) What is the expected output? What do you see instead?
The expected output is audio working correctly, as in older revisions

  1. Did the game ever work correctly on an
    earlier version of dolphin? Please specify the exact revision when the
    problem began.
    Any revision older than 3.0-179 apparently doesn't have this issue

4) What steps will reproduce the problem?

  1. Open Dolphin 3.0-183 or newer
  2. With DSP HLE, boot Super Mario Sunshine
  3. Audio starts corretly when you boot the game but after some time (about 30 or 45 seconds) it instantly mutes, keep repeating the last played SFX or get completely garbled.
  1. What version of dolphin are you using? On what operating system, drivers, and hardware?
    Dolphin 3.0-188 [x64]
    CPU: Intel Core 2 Duo E4500 @ 2.2GHz
    GPU: nVidia GeForce GT 440 @ 1 GB DDR3
    RAM: 2 GB @ DDR2-667
    OS: Windows 7 (SP1) [x64]
    (More details: http://valid.canardpc.com/show_oc.php?id=2059001)

6) Please provide any additional information below.
Audio works fine with DSP LLE. The only way to get audio working again after they become buggy is reopening Dolphin. If the game shows a video when audio are garbled, the movie's audio works fine, but with the garbled audio together. Also, sometimes when you get a shine when the audio are garbled, it mutes


Related issues 1 (0 open1 closed)

Has duplicate Emulator - Emulator Issues #5074: Audio randomly goes off with HLE in The Legend of Zelda twilight princessDuplicate

Actions
Actions

Also available in: Atom PDF