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Emulator Issues #5140

closed

DSP LLE on Thread constantly crashing

Added by alfi1936 over 12 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
-
Category:
DSPLLE
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Config

Enable Dual Core: on
Enable Idle Skipping: on
CPU Engine: JIT Recompiler ( tried the other ones )
DSP Engine: DSP LLE recompiler
Enable DTK Music: on
DSP LLE on Thread: on ( obviously )
Audio Backend: DSound
Sample Rate: 48000 Hz

Graphics

Backend: Direct3D9
Fullscreen Resolution: 1680x1050
Internal Resolution: 4x Native 2560x2112
Anti-Aliasing: none
Anisotropic Filtering: 16x
Scaled EFB copy: on
Force Texture Filtering: on
Per-Pixel Lighting: on
Skip EFB Access from CPU: off
Ignore Format Changes: on
EFB copies: RAM/Enabled Cache: on
Texture cache: default (second farthest from the right)
External Frame Buffer: off
Fast Mipmaps: on
Disable Lighting: off
Disable per-pixel depth: on
OpenCL texture Decoder: on
Cache Display Lists: on
Disable Fog: off
Skip Dest. Alpha Pass: off
Open MP Texture Decoder: off
----------------------------------------------------------------------Operating System: Microsoft Windows 7 Ultimate 64 bit
Processor/CPU: Intel Core I7 930 @ 4.2 GHZ
Video Card/GPU: nVidia Geforce GTX 460 Hawk
Memory/RAM: Corsair Dominator 6GB 1600 MHZ
Dolphin Revision Currently Using: 3.0-370 [x64 L102 ICC build by Lectrode]

A few minutes into the game the audio rapidly jitters and the game freezes. I can reset the problem by loading a save state, but a few minutes after the same problem just repeats. So I am not sure if you would actually call it a crash... If there is really a need for more information I can post Screenshots and record a video of what happened.

The only game that seems to work fine with DSP LLE audio backend (from the list of games I own) are Super Smash bros Brawl.

Specific versions of Dolphin, for example Lectrode delays the "crashing" it can be 10 minutes after, 30 minutes or instant like the original Dolphin versions.

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