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Emulator Issues #5461

closed

Mipmap glitch in Kirby Air Ride

Added by gamedevistator over 12 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
-
Category:
GFX
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

[The following is a template to help you fill out a more informative
report]

Note:
Many games do not run yet, or have known problems. Please do not report
those games without giving any more information. That means reports like
"Game XYZ crashes" are not helpful. Instead try to include as much debug
information as possible. Also try to search the issue tracker for similar
bugs before creating a new issue.

--------------------------------------

  1. Game Name and ID (as it appears in right click > properties: "GZ2P01",
    "RSBE01", etc):
    GKYE01

2) What is the expected output? What do you see instead?

In kirby air-ride without fast mipmaps the graphics dont render correctly like in the picture

3) Did the game ever work correctly (i.e. not have this problem) on an
earlier version of dolphin? Please specify the exact revision when the
problem began.

no graphics issue before Fast Mipmaps was Removed

5) What version of dolphin are you using (32bit/64bit along with the
version as it appears in the title bar, etc)? Do not say 'latest version'
this changes multiple times a day.
On what operating system, drivers, and hardware? Be sure to list OS,
graphics driver information, and video card model if you are having
graphics problems, for example.

VER 3.0-689


Related issues 1 (0 open1 closed)

Blocks Emulator - Emulator Issues #5237: Feature RemovalsFixedNeoBrainX

Actions
Actions #1

Updated by gamedevistator over 12 years ago

Here is the screen shot of the problem
http://imageshack.us/photo/my-images/803/gkye011.png/

Actions #2

Updated by gamedevistator over 12 years ago

PC specs
CPU: Intel Core 2 Quad q8400 @ 2.66GHz
GPU: Ati radeon hd 6870 1GB
RAM: 4GB DDR 3 1066

Actions #3

Updated by pauldacheez over 12 years ago

I get this too, though I assumed it was just my GPU before. Dolphin still automatically generates mipmaps in some situations where it shouldn't, according to a comment in the code - I'm guessing this bug is caused by that.

Actions #4

Updated by NeoBrainX over 12 years ago

  • Status changed from New to Accepted
  • Issue type set to Bug
  • Category set to gfx
  • Operating system N/A added

Just did some quick research, the mipmaps apparently get decoded correctly. Issue doesn't happen with software renderer.

Changing "tex.texMode1[i&3].max_lod >> 4" in the TextureCacheBase::Load calls in VertexManager.cpp to "tex.texMode1[i&3].max_lod >> 5" apparently "fixes" the issue. I doubt that's what we want to do there, however.

Actions #5

Updated by pauldacheez over 12 years ago

I'm seeing mipmapping glitches similar to this in Sonic Adventure 2, as well. (Though, this by itself is probably of little help...)

Actions #9

Updated by Billiard26 over 11 years ago

Please provide a "good" and "bad" screenshot for comparison.
I have no idea what is incorrect in the screenshot of comment #1.

Actions #10

Updated by Billiard26 over 11 years ago

  • Status changed from Accepted to Fixed

This issue was closed by revision d994e56b60aa.

Actions #11

Updated by Billiard26 over 11 years ago

This issue was closed by revision d994e56b60aa.

Actions

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