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Emulator Issues #5726

closed

OpenGL doesn't render tree's leaves in Skyward Sword

Added by jjiinx over 11 years ago.

Status:
Duplicate
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

  1. Name: The Legend of Zelda: Skyward Sword SOUP01

  2. What is the expected output?

In DirectX 9 and 11 the leaves render correctly, but in OpenGL they're missing.

3) Did the game ever work correctly (i.e. not have this problem) on an
earlier version of dolphin? Please specify the exact revision when the
problem began.

It at least goes as fat back as 3.0-804

4) What steps will reproduce the problem?

  1. Use OpenGL
  2. Launch Game

5) What version of dolphin are you using (32bit/64bit along with the
version as it appears in the title bar, etc)? Do not say 'latest version'
this changes multiple times a day.
On what operating system, drivers, and hardware? Be sure to list OS,
graphics driver information, and video card model if you are having
graphics problems, for example.

3.0-843 x64


Related issues 1 (0 open1 closed)

Is duplicate of Emulator - Emulator Issues #5429: OpenGL EFB Emulate Format Changes not implementedFixed

Actions
Actions #2

Updated by pauldacheez over 11 years ago

Y'know that Ignore Format Changes checkbox in Graphics > Hacks? Format changes aren't implemented yet in OpenGL, and those tree leaves (and also potted plants and shit here and there) need those to be able to appear.

Actions #3

Updated by jjiinx over 11 years ago

Ah thanks for the info, didn't know about that x_x;;

Actions #4

Updated by hatarumoroboshi over 11 years ago

If I don't remember wrong youi can fix this OpenGL problem with Skyward Sword by changing Internal Resoilution (try 2x or something else).

Actions #5

Updated by jjiinx over 11 years ago

Nah, that doesn't work, I'm already playing at 4x native... Like the others have said, OpenGL just doesn't support Format Changes which cause the objects to show.

Actions #6

Updated by NeoBrainX over 11 years ago

  • Status changed from New to Duplicate
Actions

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