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Emulator Issues #5813

closed

High Internal Resolution and Texture Filtering Issue and Suggestion

Added by shinra35888 about 12 years ago.

Status:
Duplicate
Priority:
Low
Assignee:
-
Category:
GFX
% Done:

0%

Operating system:
N/A
Issue type:
Feature request
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

When setting the Internal Resolution to a higher setting, some 2D sprites/words appear to have boxes around them when you have Anisotropic Filter on anything but 1x. For example, Beach Spikers on the gamecube.

In Epsxe (a psx emulator) there is a plugin by Pete that allows you to put Texture Filtering to 0 (none). This fixes this same issue for that emulator and filters just the 3D things and not the 2D sprites. Eliminating the lines.

So, is it possible to have a force texture filtering off option so that one could filter 3D things and not the 2D to get rid of the lines with anisotropic filtering on?

Also, is it possible to add a separate fullscreen filter (a blur filter that's not wrapped around the 3D objects by itself or the 2D objects by itself but just glazes the window box)?

Conclusion:

-request for force texture filtering off

-fullscreen blur filter (with 4 levels of intensitity)

Thanks in Advance.


Related issues 1 (0 open1 closed)

Is duplicate of Emulator - Emulator Issues #5806: [Feature Request] Implement Post-processing shaders in the DirectX backendDuplicate

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