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Emulator Issues #6011

closed

[D3D9] Problem on transparency with DX9

Added by ecalle.kevin almost 12 years ago.

Status:
Won't fix
Priority:
Normal
Assignee:
-
Category:
DX9
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Games affected :
Tales on symphonia dawn in the new world (RT4PAF)
Zelda twilight princess (GZ2P01 - GC version)
Pokemon XD (GXXP01)
and other

This affects only DX9. Software, DX11 and OGL are not affected.
The problem is that some textures (do not know it's the same type) that appears on the screen even if an item is supposed to hide it (this way I can see the doors of Metroid Prime 2 through walls)

I use Dolphin 3.5-400 64bit (with as without LLE) and the problem is there since 3.5-146

3.5-146 : http://code.google.com/p/dolphin-emu/source/detail?r=b06f30f8452af075f5929e37f168e54bfd37083a

My configuration : Intel I3-2350m, nVidia 410m with Windows 7 64bit

My setting : default settings

Examples:
DX9 :
http://i.imgur.com/kGMoCcs.jpg?1
http://i.imgur.com/8H4UJR8.jpg?1
http://i.imgur.com/xyHsTUH.jpg?1
DX11 - OGL :
http://i.imgur.com/CSplLTx.jpg?1
http://i.imgur.com/onczzjb.jpg?1

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