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Emulator Issues #6157

closed

Mario Party 8 Swervin' Skies Graphical Corruption

Added by JMC4789 about 12 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
-
Category:
GFX
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Game: Mario Party 8 - RM8E01

While the mini-game plays just fine, the skies are corrupted during the intro and outro. This happens in D3D9, D3D11 somewhat severely, and has very minor issues in OpenGL. Software Renderer seems to play the scene perfectly from what I can tell; but considering it crashes with Opcode errors, I could not check the whole scene.

This glitch goes back to Dolphin 3.0, as the glitch occurs all the way back in the older build. I tested up to 3.5 - 1085, which was latest as of this report. All testing was done in 64bit versions of Dolphin.

Because OpenGL does such a better job, and the glitches constantly move across frames, I was unable to get a good shot of the error happening in OpenGL at this time. Their incredibly small to begin with compared to the massive chunks that show up in D3D11/9. Do note I put the texture cache to safe doesn't effect the glitch. I strongly suggest playing the minigame, because the glitch is far more prominent than the fifo-log/screenshots can show, due to them flickering in and out of existence every frame.

My specs are a Core i5 with a GTX 280 and 8 GB of ram running Windows 7 x64.

Screenshot: OpenGL Corruption Caught - http://i.imgur.com/EvpUM90.png
Screenshot: D3D11 Corruption Compared to working - http://i.imgur.com/qdExkeF.png

Savestate at start of Minigame (Windows X64 3.5-1085, rae62af8a) - http://www.mediafire.com/download.php?50ye7h4ocqp7b19
fifo-log showing corruption - http://www.mediafire.com/download.php?29u5hdjr9bcassu
Savegame for those who can't use the savestate - https://dl.dropbox.com/u/484730/SD_CARD.rar

Actions #1

Updated by Billiard26 about 12 years ago

  • Issue type set to Bug
Actions #2

Updated by MayImilae over 11 years ago

  • Category set to gfx
Actions #3

Updated by JMC4789 over 11 years ago

This issue is fixed in OpenGL and D3D9, and 99% fixed in D3D11.

Actions #4

Updated by JMC4789 over 11 years ago

This issue seems to be completely fixed in the Tev_Fixes_New Branch

Actions #5

Updated by delroth about 11 years ago

  • Status changed from New to Fixed

Fixed in commit a9a8c730748b (tev_fixes_new).

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