Emulator Issues #6157
closedMario Party 8 Swervin' Skies Graphical Corruption
0%
Description
Game: Mario Party 8 - RM8E01
While the mini-game plays just fine, the skies are corrupted during the intro and outro. This happens in D3D9, D3D11 somewhat severely, and has very minor issues in OpenGL. Software Renderer seems to play the scene perfectly from what I can tell; but considering it crashes with Opcode errors, I could not check the whole scene.
This glitch goes back to Dolphin 3.0, as the glitch occurs all the way back in the older build. I tested up to 3.5 - 1085, which was latest as of this report. All testing was done in 64bit versions of Dolphin.
Because OpenGL does such a better job, and the glitches constantly move across frames, I was unable to get a good shot of the error happening in OpenGL at this time. Their incredibly small to begin with compared to the massive chunks that show up in D3D11/9. Do note I put the texture cache to safe doesn't effect the glitch. I strongly suggest playing the minigame, because the glitch is far more prominent than the fifo-log/screenshots can show, due to them flickering in and out of existence every frame.
My specs are a Core i5 760@3.8GHz with a GTX 280 and 8 GB of ram running Windows 7 x64.
Screenshot: OpenGL Corruption Caught - http://i.imgur.com/EvpUM90.png
Screenshot: D3D11 Corruption Compared to working - http://i.imgur.com/qdExkeF.png
Savestate at start of Minigame (Windows X64 3.5-1085, rae62af8a) - http://www.mediafire.com/download.php?50ye7h4ocqp7b19
fifo-log showing corruption - http://www.mediafire.com/download.php?29u5hdjr9bcassu
Savegame for those who can't use the savestate - https://dl.dropbox.com/u/484730/SD_CARD.rar
Updated by JMC4789 over 11 years ago
This issue is fixed in OpenGL and D3D9, and 99% fixed in D3D11.
Updated by JMC4789 over 11 years ago
This issue seems to be completely fixed in the Tev_Fixes_New Branch
Updated by delroth about 11 years ago
- Status changed from New to Fixed
Fixed in commit a9a8c730748b (tev_fixes_new).