Emulator Issues #6398
closedTermina Bay Background on Smash Bros Melee has Odd Lighting Errors
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Description
Super Smash Bros. Melee - GALE01
On Termina Bay, the metallic building in the near background does not react right with its lighting. On OpenGL, D3D9 and D3D11, the lighting pops/switches between lit and unlit rather than having a smooth transition. To see it with ease, just pause the game on termina bay and zoom/rotate the camera around the building, the effect will be very prominent.
Software Renderer seems to properly emulate the effect. A long fifo-log is require to see how it works, and I will include it at the bottom. This is perhaps the easiest way to tell how software renderer is superior. The glitch is fairly easy to see in the fifo-log as well on the other back-ends.
I tested on multiple branches, including TEV fixes 2, 3.5 release, and up to 3.5-1508, all builds display this issue.
I had this tested on Console by multiple people, and on emulator, and it seems that everyone gets the same results. There may be some obscure graphics cards or something that make it work, but to my knowledge this should happen to everyone.
I know it happens on my Core i5 3570k and GTX 280.
-Screenshots-
http://i.imgur.com/QBdYTEo.jpg
http://i.imgur.com/13JSaOs.jpg
http://i.imgur.com/DoaWDmg.jpg
http://i.imgur.com/9LhAnjg.jpg
Fifo-log
http://www.mediafire.com/download/2bvudurq5j6q1ti/TerminaBay3.7z