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Emulator Issues #6398

closed

Termina Bay Background on Smash Bros Melee has Odd Lighting Errors

Added by JMC4789 almost 11 years ago.

Status:
Fixed
Priority:
Low
Assignee:
-
Category:
GFX
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Super Smash Bros. Melee - GALE01

On Termina Bay, the metallic building in the near background does not react right with its lighting. On OpenGL, D3D9 and D3D11, the lighting pops/switches between lit and unlit rather than having a smooth transition. To see it with ease, just pause the game on termina bay and zoom/rotate the camera around the building, the effect will be very prominent.

Software Renderer seems to properly emulate the effect. A long fifo-log is require to see how it works, and I will include it at the bottom. This is perhaps the easiest way to tell how software renderer is superior. The glitch is fairly easy to see in the fifo-log as well on the other back-ends.

I tested on multiple branches, including TEV fixes 2, 3.5 release, and up to 3.5-1508, all builds display this issue.

I had this tested on Console by multiple people, and on emulator, and it seems that everyone gets the same results. There may be some obscure graphics cards or something that make it work, but to my knowledge this should happen to everyone.

I know it happens on my Core i5 3570k and GTX 280.

-Screenshots-
http://i.imgur.com/QBdYTEo.jpg
http://i.imgur.com/13JSaOs.jpg
http://i.imgur.com/DoaWDmg.jpg
http://i.imgur.com/9LhAnjg.jpg

Fifo-log

http://www.mediafire.com/download/2bvudurq5j6q1ti/TerminaBay3.7z

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