Project

General

Profile

Actions

Emulator Issues #6465

closed

Fortune Street Cloud/Water flickering regression OpenGL

Added by JMC4789 over 10 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
Category:
GFX
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
Yes
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Game Name: Fortune Street, ST7E01

Basically,r737df2a68cd5c5cdfa1e73cede0dbf85bde01abc or Dolphin 3.5-1595 broke stuff. First load shows it not flickering in Dolphin 3.5-1594. Second time through I show Dolphin 3.5-1595 and how bad the flickering is.

http://www.youtube.com/watch?v=GvOVe1VYWIc

I tested a bunch of builds to confirm 1595 as the culprit.

3.5-1301 - Works
3.5-1313 - Works
3.5-1505 - Works
3.5-1535 - Works
3.5-1551 - Works
3.5-1561 - Works
3.5-1591 - Works
3.5-1593 - Works
3.5-1594 - Works
3.5-1595 - Broken
3.5-1596 - Broken
3.5-1597 - Broken
3.5-1648 - Broken
3.5-1655 - Broken
3.5-1727 - Broken

This issue doesn't show up on a fifo-log because that geometry does not draw in a fifo-log.

Actions #1

Updated by JMC4789 over 10 years ago

  • Issue type set to Bug
  • Category set to gfx
  • Regression set to Yes
Actions #2

Updated by MayImilae over 10 years ago

Confirmed. That video is the worst possible place to demonstrate it (looks like an FMV), but yea, it's there. Appears to be a bloom issue to my non-coder artist eyes.

JMC -really- wants to make this as accepted so I'll let him do it. :P

Actions #3

Updated by NeoBrainX over 10 years ago

  • Milestone set to Current
Actions #4

Updated by delroth over 10 years ago

  • Status changed from New to Accepted
  • Priority set to High
Actions #5

Updated by degasus over 10 years ago

Actions #6

Updated by JMC4789 over 10 years ago

wow, I didn't realize you could just get it like. I figured all the backgrounds would just get lost.

Actions #7

Updated by degasus over 10 years ago

  • Status changed from Accepted to Fixed

This issue was closed by revision 0255e1391244.

Actions #8

Updated by degasus over 10 years ago

This issue was closed by revision 0255e1391244.

Actions #9

Updated by JMC4789 about 10 years ago

  • Status changed from Fixed to Accepted

This is happening again >:(

Actions #10

Updated by mathon almost 10 years ago

Still happens on 4.0-1603. Any updates?

Actions #11

Updated by JMC4789 over 9 years ago

Can we please have this looked at again? It was fixed before and broken again.

Actions #12

Updated by Autoran1 over 9 years ago

  • Status changed from Accepted to Fixed

Whatever it was it's not an issue now, on recent master build OGL renders it perfectly
Tested on r-3488

Actions #13

Updated by JMC4789 over 9 years ago

  • Status changed from Fixed to Accepted

This is not fixed.

Actions #14

Updated by Autoran1 over 9 years ago

Maybe we are on the different systems, cause i've tested on offician non-modiffied build and it still works perfect

Actions #15

Updated by JMC4789 over 9 years ago

NVIDIA vs Other stuff? Is this a nvidia bug?

Actions #16

Updated by Autoran1 over 9 years ago

I've got nvidia, so i guess it's other stuff

Actions #17

Updated by JMC4789 over 9 years ago

It doesn't happen on my Radeon. Can you give me more details about your drivers?

Actions #18

Updated by Autoran1 over 9 years ago

GF 780, Driver 340.52

Actions #19

Updated by JMC4789 over 9 years ago

Are you testing the game or the fifolog. It's very, very obviously failing at 2x IR.

Actions #20

Updated by JMC4789 over 9 years ago

EFB2RAM works fine on my NVIDIA in OGL. EFB2Texture glitches up. Radeon works fine on both settings. D3D works fine on EFB2Tex on NVIDIA and Radeon.

Actions #21

Updated by JMC4789 over 9 years ago

  • Milestone deleted (Current)
  • Priority changed from High to Normal

I'm guessing this is yet another NVIDIA driver bug. Moving off current because EFB2RAM works fine.

Actions #22

Updated by degasus over 9 years ago

@JMC4789: So it's fine at 1xIR ?

Actions #23

Updated by JMC4789 over 9 years ago

no. It's broken at 1x, 2x, 3x IR. But at 4x IR the bloom is so high resolution it's hard to notice.

Actions #24

Updated by idan345 over 9 years ago

There has been an update to the nvidia drivers today.
Version number is at 344.48 , stable version.
Seeing as it has been tested with 340.52, maybe its worth a shot to try it with the newer drivers.

Actions #25

Updated by JMC4789 over 9 years ago

  • Status changed from Accepted to Fixed

I can't reproduce it again.

Actions

Also available in: Atom PDF