Emulator Issues #6503
closedNvidia DX11 - Real XFB "macroblocking"
0%
Description
Real XFB shows an odd visual error in the D3D backends. I've called it "macroblocking" because, well, that's what it looks like. I tried a large number of settings, such as higher internal resolution, force texture filtering, safe texture cache, various anistropic filtering settings, on and on; nothing seems to affect it. The only cure is OpenGL: it doesn't have the problem, before or after the GLSL rewrite.
All games are affected, but I'll use Super Smash Brothers Brawl (RSBE01) to demonstrate it, as it's menus make it very obvious. To reproduce, do two tests, one with XFB: Real and one XFB disabled. Make sure the internal resolution is set to 1x in both cases to minimize outside factors in the test (it doesn't have any effect really).
Super Smash Bros. Brawl 1x Native Comparison
XFB Real (the problem) - http://img706.imageshack.us/img706/3644/cz92.png
XFB Disabled (correct) - http://img692.imageshack.us/img692/3503/qtnu.png
XFB Virtual does not have the error, and behaves the same as XFB Disabled here.
Tested builds:
3.5 win64
3.5-1720 win64
3.5-1810 win64
Tested on:
Core i5 3570K @ 4.7ghz
nVidia GeForce GTX 760
Windows 7 x64
Reproduced in the past by SS and double checked just now by JMC4789. Marking it as accepted.