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Emulator Issues #6543

closed

Blacked out Graphics in Mega Man Network Transmission

Added by JMC4789 about 11 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
-
Category:
GFX
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Game: Mega Man Network Transmission - GREE08

For some reason, when playing this game for long periods, more and more graphics will start to black out. Some it is permanent (Loading Transitions) while others it's a one time, thing (PET pull out in levels, the house goes black until next load, PET is affected by that on every pull out until you go into a stage.)

Because the fifo-logs grab very little, I have had no luck in finding a reproduce-able way to cause this. I've only done this in D3D11 (which also has a blackout glitch in Mario Kart: Double Dash) so far, but will attempt to cause it in D3D9 or OpenGL as well.

Here are the screenshots I did get during it.

Loading Transition - http://i.imgur.com/YQpFmop.png
Loading Transition Glitched - http://i.imgur.com/RSVanVb.png
House Fine - http://i.imgur.com/b6P2TvG.png
House Glitched - http://i.imgur.com/HPg9c1S.png
Waterworks Fine - http://i.imgur.com/GinMEyw.jpg
Waterworks Glitched - http://i.imgur.com/WKg4Dav.jpg

This happens at least on newer dolphins, it takes a long, long time (read: Hours) before the glitch gets especially prevalent. It seems to get worse the longer you play. Tested on Dolphin 3.5-1920, 64bit.

My Computer is a Core i5 3570K with a GTX 760 and 8GB of ram running Windows 7 64bit.


Related issues 3 (0 open3 closed)

Related to Emulator - Emulator Issues #6269: Mario Kart Double Dash Darkened Player Character in Viewport (D3D11)FixedNeoBrainX

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Related to Emulator - Emulator Issues #6125: Fire Emblem: Radiant Dawn [Wii] shading/lighting problemFixed

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Related to Emulator - Emulator Issues #5453: Super Mario Galaxy 2 - Directx11 lighting bugFixed

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