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Emulator Issues #6833

closed

Blaster Master: Overdrive NTSC Visible Background Tile Edges

Added by kolano almost 11 years ago. Updated over 5 years ago.

Status:
Invalid
Priority:
Low
Assignee:
-
Category:
GFX
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

READ THIS: https://forums.dolphin-emu.org/showthread.php?pid=276132 <<<
Your answers are there!

Game Name?
Blaster Master: Overdrive

Game ID?
W2MEBB

What went wrong?
Gaps appear at edges of background tiles. This only seems to occur with the NA version.

What did you expect to happen instead?
Images to be rendered without gaps, as seen with PAL version.

What steps will reproduce the problem?
[Don't assume we have played the game and know its level names. Be as
detailed as possible.]
1.Start a new game, gaps are clearly visible on initial screen.

Dolphin 3.5 and Dolphin 3.5-367 are old versions of Dolphin that have
known issues and bugs. Have you tested with the latest version from
http://dolphin-emu.org/download ?

Which versions of Dolphin did you test on?
4.0, and a few dev releases up to 4.0-427

Which version of Dolphin used to work?
None, this has been a long standing issue since the 3.x days.

What are your PC specifications (example: Operating System, CPU and GPU)?
Windows 7

64 or 32 bit Operating System?
x64

64 or 32 bit Dolphin?
x64

Any other relevant information (e.g. logs, screenshots, configuration
files)
https://wiki.dolphin-emu.org/index.php?title=File:Blaster_Master-Overdrive_Sprite_Edges.jpg

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