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Emulator Issues #6845

closed

Improper Texture Loading in OpenGL

Added by noian.xhh2a over 11 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Game Name:
Xenoblade Chronicles NTSC version

Game ID?
XX4E01

What went wrong?
Using the OpenGL backend, some HD textures load improperly.

What did you expect to happen instead?
Not to get a italicized Landmark text which DX9 backend does properly.

What steps will reproduce the problem?

  1. Install the HD Textures pack
  2. Settings are EFB to RAM, Cache, Safe, Ignore Format, OpenMP, FDC, Load Custom Textures
  3. Start the game, load a save, open up fast travel (- button)

Which versions of Dolphin did you test on?
4.0.1

Which version of Dolphin used to work?
No idea

What are your PC specifications (example: Operating System, CPU and GPU)?
Win 7 x64, i7-2600k overclocked (4.7Ghz), HD 6800 latest drivers.

64 or 32 bit Operating System?
64

64 or 32 bit Dolphin?
64

Any other relevant information (e.g. logs, screenshots, configuration
files)
Image of bug:
http://www.mediafire.com/view/r3m59yh5o8gp8je/dolbr.png

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