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Emulator Issues #7338

closed

Beyond Good and Evil - Text is jumbled when using JIT core

Added by loganstromberg over 10 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Game Name?
Beyond Good and Evil

Game ID?
GGEE41

What's the problem? Describe what went wrong in few words.
All dynamic text in the game (that is, text that is rendered using a font bitmap and a texcoord atlas) is jumbled when using the JIT core, presumably because the texcoords are being improperly calculated. This causes all text to be unreadable.
Switching to JIT-IL core will solve the issue. I have not tried it with interpreter.

What did you expect to happen instead?
The text would be readable

What steps will reproduce the problem?

  1. Start up the game and look at the main menu

Dolphin 3.5 and 3.5-367 are old versions of Dolphin that have
known issues and bugs, so don't report issues about them and test the
latest Dolphin version first.
Which versions of Dolphin did you test on?

4.0.0: Text renders properly
4.0-1192: Text is jumbled
4.0-1761: Text is jumbled

Does using an older version of Dolphin solve your issue? If yes, which
versions of Dolphin used to work?
4.0.0 works perfectly with both recompilers. I have not tried 4.0.2

What are your PC specifications? (including, but not limited to: Operating
System, CPU and GPU)
Win7 x64, AMD Phenom X4 3.15ghz, Geforce 9800GT

Are you using the 32 or the 64 bit version of Dolphin?
64 bit

Is there any other relevant information? (e.g. logs, screenshots,
configuration files)
JIT64IL DC core showing the proper output: http://i.imgur.com/P9HqJYw.jpg
JIT64 DC core exhibiting the issue: http://i.imgur.com/f0Sfwa8.jpg

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