Emulator Issues #7729
closedALSA audio backend makes Dolphin consume 100% CPU while paused
0%
Description
What's the problem? Describe what went wrong in few words.
-> If you're using the ALSA audio backend, you'll find that while emulation is paused Dolphin will chew on 100% of a CPU core for no fucking reason.
What did you expect to happen instead?
-> I EXPECTED A REAL DOLPHIN TO FLY OUT OF MY SCREEN AND BEAT THE SHIT OUT OF ME WITH ITS GIRTHY GODDAMN TAIL
What steps will reproduce the problem?
- Compile Dolphin with ALSA support and set audio backend to ALSA.
- Start a game.
- Pause emulation.
- Look at your CPU usage monitor.
Which versions of Dolphin did you test on?
-> 3.5-1xxx-era versions, 4.0-3518
Does using an older version of Dolphin solve your issue? If yes, which versions of Dolphin used to work?
-> AFAIK, this issue's been present since ALSA support was implemented.
What are your PC specifications? (including, but not limited to: operating system, CPU and GPU)
-> Arch Linux x64, kernel 3.16.3-1, alsa-lib 1.0.28-1.
Y'all know the hardware by now and it's not really relevant.