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Emulator Issues #7751

closed

Saving previous screen into savestate.

Added by yasharnasirian over 9 years ago. Updated about 4 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Feature request
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:
5.0-10707

Description

Please forgive me for my rather very ugly way of reporting this issue but adelikat explained my/Dolphin's current situation with reloading a state quite well so therefore I am copypasting our conversation from IRC last night. Please read below:

[01:02] <adelikat> that means there's no framebuffer stored in screenshots
[01:03] <adelikat> anyone not tasing would have a huge problem with that change
[01:03] <adelikat> because savestate size and speeds get affected for something meaningless outside of a tasing context
[01:03] <adelikat> there at least needs to be a toggle option
[01:04] <adelikat> in a nes emulator the cost is insignificant, in something like dolphin it will be significant

[01:04] <adelikat> the frame buffer needs to be stored in savestates
[01:04] <adelikat> think about it, when I load a state, and I'm paused
[01:04] <adelikat> nothing has been emulated, therefore, how can anything be drawn on the screen?

[01:05] <adelikat> rerecording emulators get around this, when you press savestate they store the frame buffer (a screenshot) in the savestate
[01:05] <adelikat> that screenshot is put on the screen on loadstate

[01:05] <adelikat> it is basically a fascade
[01:05] <adelikat> and I dont' know how came up with it, but it is rather clever

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