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Emulator Issues #8175

closed

Datel Discs Immediately hang on Single Core, intermittently hang on Dualcore

Added by JMC4789 almost 10 years ago. Updated 3 months ago.

Status:
Fixed
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:
5.0-15579

Description

Game Name?

Advance Game Port - GNHE5d
Action Replay by Datel - DTLX01 (Modified to DTLE01 for Dolphin to run it)
Maxplay - GNHE5d
Max Drive Pro v1.0 - GNHE5d

Yes I know several of the discs are the same ID; that's just how they are.

What's the problem? Describe what went wrong in few words.

Single core will immediately (within 2 seconds) luck up in all of them except the advance game port, which will freeze up 2 seconds after launching a GBA game. Dualcore will randomly hang. Can last 5 - 10 minutes, can last 2 seconds. It will hang, just a matter of when.

What did you expect to happen instead?

I didn't expect these discs to work at all honestly. It was a pleasant surprise.

What steps will reproduce the problem?
1.Make sure you have a bios enabled.
2.Make sure you have LLE audio enabled
3.Boot a disc in single core, it will crash.
4.Boot it in Dualcore, it will crash /eventually/

Dolphin 3.5 and 3.5-367 are old versions of Dolphin that have
known issues and bugs, so don't report issues about them and test the
latest Dolphin version first.
Which versions of Dolphin did you test on?

4.0, 4.0-5378

Does using an older version of Dolphin solve your issue? If yes, which
versions of Dolphin used to work?

Nopers

What are your PC specifications? (including, but not limited to: Operating
System, CPU and GPU)

Core i5 3570K, GTX 760, Windows 7 x64

Is there any other relevant information? (e.g. logs, screenshots,
configuration files)

Fiora (Queen Fiora? Jit Princess Fiora? JMC's savior Fiora?) actually found a workaround for this bug already. in void SetFinish, modify line 310 from

CoreTiming::ScheduleEvent_Threadsafe(0, et_SetFinishOnMainThread, 0);

to

CoreTiming::ScheduleEvent_Threadsafe(250000, et_SetFinishOnMainThread, 0);

That completely eliminates hangs. It can still rarely hang with 200000. We don't think this is the correct solution, but it is at least a start toward understanding it.

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