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Emulator Issues #8516

closed

Arc Rise Fantasia Cutscene Freeze

Added by tetsuo666666 over 9 years ago. Updated almost 8 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
Yes
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:
5.0-2431

Description

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Your answers are there!]
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Game Name?
Arc Rise Fantasia

Game ID?
RPJE7U

What's the problem? Describe what went wrong in few words.
The Game freezes in Jada after the cut scene with Rastan and the Necromancer
right at moment when the combat against the skeletons should start, it does freeze even when skipping the cutscene

What did you expect to happen instead?
Combat should start without a freeze

What steps will reproduce the problem?
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specific as possible.]
1.just play or skip the cut scene it will always freeze when combat should start
2.
3.

Dolphin 3.5 and 3.5-367 are old versions of Dolphin that have
known issues and bugs, so don't report issues about them and test the
latest Dolphin version first.
Which versions of Dolphin did you test on?
4.0-6092 4.0-6094 4.0-6096.

Does using an older version of Dolphin solve your issue? If yes, which
versions of Dolphin used to work?

Only tested Dolphin 3.0 again since i played trough the Game with it, it works fine there so my Rip should be ok

What are your PC specifications? (including, but not limited to: Operating
System, CPU and GPU)

C2Q 3.5 ghz, 4gb ram,, AMD HD 6800, Win7 64

Is there any other relevant information? (e.g. logs, screenshots,
configuration files)
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Actions #1

Updated by tetsuo666666 over 9 years ago

I just tested Dolphin 4.0.2 stable and it works fine there too only the newer SVNs have this issue it seems

Actions #2

Updated by MayImilae over 9 years ago

Right click the game in the game list > Properties > Info tab > MD5 Checksum: Compute

Please compute the MD5 checksum and paste the results here.

Actions #3

Updated by tetsuo666666 over 9 years ago

My NA Disc: d70eab544ac48ccd22a36457a4fa12d6 (ripped it myself years ago with a supported LG drive)
Should be ok according to the md5 from http://www.gametdb.com/Wii/RPJE7U

Actions #4

Updated by JMC4789 over 9 years ago

deffyk for MVP. Thank you for bisecting, will accept the issue after one small thing is sorted out.

Also are you sure 5531 didn't break it? I'm thinking that's much more likely to break it. Also pinging HDKR considering that the change in 5533 was for android partially.

4.0-5531 -> https://dolphin-emu.org/download/dev/8cc6e5cff9cff74483c3cc939f1bc7c934570549/

4.0-5533 -> https://dolphin-emu.org/download/dev/86226cb2b908b8530cafdae97216cc1f8ca11486/

Having two confirmations that 4.0-5533 breaks it would be enough for me to accept that, but it really seems like 5531 is exactly what would cause this.

Actions #5

Updated by deffyk over 9 years ago

Yes, you're totally right. I thought i've rechecked it several times but yes it is 5531's fault.
http://imgur.com/ootud2I 5531 goes into some kind of infinite loop and 5525 continues further

Actions #6

Updated by JMC4789 over 9 years ago

  • Status changed from New to Accepted

Could you try right clicking the game, going to properties, and making "Speed Up Disc Transfer Rate" checked and seeing if that works around the issue temporarily?

Actions #7

Updated by deffyk over 9 years ago

yes it did help (at least on 6096 since 5531 can't open properties)

Actions #8

Updated by JosJuice over 9 years ago

  • Regression set to Yes

At least it's good to hear that SUDTR helps with issues like these even after the change I made earlier this month, but it sucks that this can happen at all...

Actions #9

Updated by JMC4789 over 9 years ago

Not marking as critical/blocking since there is a work-around.

Actions #10

Updated by kellersing.mq over 9 years ago

well now update lasted don't working it went to freezer, i am try ask someone help me. this is where tower jada start freezer. do not work solve..

Actions #11

Updated by kellersing.mq over 9 years ago

i used 4.0-6253

Actions #12

Updated by scientificraver over 9 years ago

Fixed by having "Speed Up Disc Transfer Rate" checked but someone should set this as default in the RPJ.ini file.

Actions #13

Updated by JosJuice over 9 years ago

  • Status changed from Accepted to Duplicate
Actions #14

Updated by JosJuice almost 9 years ago

  • Status changed from Duplicate to Accepted
  • Assignee deleted (JosJuice)
Actions #15

Updated by JosJuice almost 9 years ago

Actions #16

Updated by JMC4789 almost 9 years ago

Can you try playing without any emulated Wiimotes? I know that may sound silly, but, Bully works when no emulated wiimotes are connected.

Actions #17

Updated by JMC4789 almost 9 years ago

Is there any savefile provided? Or if it's early on, can you provide me with any more info involved.

I have this game now and can analyze it better.

Actions #18

Updated by JMC4789 almost 9 years ago

Cached Interpreter + JITIL don't suffer from this bug. The bug happens upon walking into the cutscene area.

Actions #19

Updated by JosJuice almost 9 years ago

  • Status changed from Accepted to Fixed
Actions #20

Updated by JosJuice over 8 years ago

  • Status changed from Fixed to Accepted

Unfixed by 4.0-9019. 4.0-8919 introduced a bug that accidentally fixed this issue but caused various other problems. https://dolphin-emu.org/download/dev/1b37b39d64680148cd72425610d5e532cfe8ceb0/

Actions #21

Updated by JosJuice over 8 years ago

Because 4.0-5531 broke this, it seems like the game relies on at least some of the disc data ending up in RAM before a read is completely done. To show that this is the case, I made a merge-unworthy commit that copies the disc data of large reads into RAM in several parts. It fixes this issue, but you need to change the PARTS constant to 16 first. A more proper implementation should be able to fix this issue in a correct way. https://github.com/JosJuice/dolphin/commit/6abfc141139af7795cbd4dbbd7ed0ee2ad30eeba

Actions #22

Updated by JosJuice over 8 years ago

  • Status changed from Accepted to Questionable

JMC says 4.0-9019 actually didn't unfix this, but the PR of 4.0-9019 did... I'm marking this as questionable until we figure out what's going on.

Actions #23

Updated by JosJuice over 8 years ago

  • Status changed from Questionable to Accepted

The conclusion seems to be that it only crashes sometimes, starting with 4.0-9019. (Possibly because of an in-game race condition?)

Actions #24

Updated by JosJuice almost 8 years ago

  • Status changed from Accepted to Fixed
  • Fixed in set to 5.0-2431

Likely fixed by https://dolphin-emu.org/download/dev/a2750a82dd433bedd92e476df16ba594b85a56ee/. Please comment if the problem still happens.

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