Emulator Issues #8860
closedStar Wars - Rogue Squadron III Water Shader
0%
Description
Game Name?
Star Wars - Rogue Squadron III - Rebel Strike
Game ID?
GLRE64
What's the problem? Describe what went wrong in few words.
The shader used to draw water fails to compile and leaves gaps in the terrain where it should be used. On some machines it seem to compile, but rendered static instead of the expected results.
What did you expect to happen instead?
Shader to compile and render as on the GameCube.
What steps will reproduce the problem?
- Select game slot
- Start "Revenge of the Empire"
- Enter X-wing
- Wait for text scroll and Empire fleet to arive
- Shortly after the pan acroll the planet starts a shader error occurs (see screenshot below).
Dolphin 3.5 and 3.5-367 are old versions of Dolphin that have
known issues and bugs, so don't report issues about them and test the
latest Dolphin version first.
Which versions of Dolphin did you test on?
4.0-7207
Does using an older version of Dolphin solve your issue? If yes, which versions of Dolphin used to work?
In theory 4.0-6818 renders correctly, but I haven't tested myself.
What are your PC specifications? (including, but not limited to: Operating
System, CPU and GPU)
Windows 7, Intel i7-960, NVIDIA 580
Is there any other relevant information? (e.g. logs, screenshots,
configuration files)
https://wiki.dolphin-emu.org/index.php?title=File:Star_Wars_Rogue_Squadron_III-Water_Shader_Compile.png
https://wiki.dolphin-emu.org/index.php?title=File:Star_Wars_Rogue_Squadron_III-Water_4.0-7143.jpg
https://wiki.dolphin-emu.org/index.php?title=File:Star_Wars_Rogue_Squadron_III-Water_4.0-6818.jpg