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Emulator Issues #9154

closed

Anti-Aliasing SSAA-Difference between OpenGL & Direct3D

Added by DolphinZocker over 8 years ago. Updated over 6 years ago.

Status:
Working as intended
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

The anti-aliasing effect with SSAA is different between OpenGL & Direct3D when you use a native resolution and 8x SSAA. With Direct3D the anti-aliasing effect is smoother then with OpenGL.

Currently, i use the Dolphin Version 4.0-8342

What are your PC specifications? (CPU, GPU, Operating System, more)
i7-3770K, ATI Radeon HD 5870, Windows 7 64-Bit

Is there any other relevant information? (e.g. logs, screenshots,
configuration files)

I made 3 Tests with Direct3D and OpenGL and have made screenshots which you can find here. The files has the prefix "Test1", "Test2", "Test3".


Files

Test1_direct3D_ssaa_8x.png (2.57 MB) Test1_direct3D_ssaa_8x.png DolphinZocker, 12/14/2015 04:23 PM
Test1_opengl_ssaa_8x.png (2.79 MB) Test1_opengl_ssaa_8x.png DolphinZocker, 12/14/2015 04:23 PM
Test2_direc3D_ssaa_8x.png (2.38 MB) Test2_direc3D_ssaa_8x.png DolphinZocker, 12/14/2015 04:23 PM
Test3_direct3D_ssaa_8x.png (2.39 MB) Test3_direct3D_ssaa_8x.png DolphinZocker, 12/14/2015 04:24 PM
Test2_opengl_ssaa_8x.png (2.72 MB) Test2_opengl_ssaa_8x.png DolphinZocker, 12/14/2015 04:24 PM
Test3_opengl_ssaa_8x.png (2.55 MB) Test3_opengl_ssaa_8x.png DolphinZocker, 12/14/2015 04:24 PM
GFZP01_2_direct3d_ssaa_8x.png (2.27 MB) GFZP01_2_direct3d_ssaa_8x.png DolphinZocker, 01/03/2016 05:56 PM
GFZP01_1_direct3d_ssaa_8x.png (2.14 MB) GFZP01_1_direct3d_ssaa_8x.png DolphinZocker, 01/03/2016 05:56 PM
GFZP01_3_direct3d_ssaa_8x.png (2.11 MB) GFZP01_3_direct3d_ssaa_8x.png DolphinZocker, 01/03/2016 05:56 PM
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