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Emulator Issues #9154
closedAnti-Aliasing SSAA-Difference between OpenGL & Direct3D
Status:
Working as intended
Priority:
Normal
Assignee:
-
% Done:
0%
Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:
Description
The anti-aliasing effect with SSAA is different between OpenGL & Direct3D when you use a native resolution and 8x SSAA. With Direct3D the anti-aliasing effect is smoother then with OpenGL.
Currently, i use the Dolphin Version 4.0-8342
What are your PC specifications? (CPU, GPU, Operating System, more)
i7-3770K, ATI Radeon HD 5870, Windows 7 64-Bit
Is there any other relevant information? (e.g. logs, screenshots,
configuration files)
I made 3 Tests with Direct3D and OpenGL and have made screenshots which you can find here. The files has the prefix "Test1", "Test2", "Test3".
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