Emulator Issues #9462
closedUnplugging the GameCube Adapter for Wii U Adapter during gameplay randomly causes crashes.
Added by JMC4789 over 8 years ago. Updated over 8 years ago.
100%
Description
RIP in piece Mario Party game I was playing with family.
Updated by Fog over 8 years ago
Is there a way to reproduce the issue? Will probably remove from current if there's not a real way to reproduce.
Updated by JMC4789 over 8 years ago
Unplug the GC Adapter while playing a game. I was playing multiplayer games. Just unplug it a few times and eventually when plugging it back in it'll crash.
Updated by Fog over 8 years ago
Makes sense, can this be traced back to a particular build?
Updated by mimimi over 8 years ago
What exactly does cause the crashes now? Unplugging or plugging back in?
If it's plugging back in, is it a certain number of times you need to unplug and replug? Does work, if you wait 30 seconds when unplugging, before plugging it back in?
Updated by mimimi over 8 years ago
Can you post log output for this issue? There seems to be some logging to events around this, like "GC Adapter detached" or "Found GC Adapter with Vendor: %X Product: %X Devnum: %d".
Maybe this log out helps to narrow down what is going wrong. I don't have one of those adapters, so i can't test this myself.
And just to sure, on irc you said it's more likely to crash, when you unplug and plug in quickly?
Updated by ASSympt0te over 8 years ago
I tried plugging and unplugging at least 40 times. No crash, input worked fine. Did it in melee and toadstool tour. Was anyone else able to reproduce this?
Updated by mathieui over 8 years ago
I couldn’t as well (on linux, trying both the hotplug and the polling thread path)
Updated by phire over 8 years ago
Wait, unplugging the controller from the adapter, or unplugging the adapter from usb?
Updated by phire over 8 years ago
Reproduced on my first try. Here is a Stack Trace:
> Dolphin.exe!windows_cancel_transfer(usbi_transfer * itransfer) Line 2180 C
Dolphin.exe!libusb_cancel_transfer(libusb_transfer * transfer) Line 1494 C
Dolphin.exe!sync_transfer_wait_for_completion(libusb_transfer * transfer) Line 49 C
Dolphin.exe!do_sync_bulk_transfer(libusb_device_handle * dev_handle, unsigned char endpoint, unsigned char * buffer, int length, int * transferred, unsigned int timeout, unsigned char type) Line 181 C
Dolphin.exe!libusb_interrupt_transfer(libusb_device_handle * dev_handle, unsigned char endpoint, unsigned char * data, int length, int * transferred, unsigned int timeout) Line 307 C
Dolphin.exe!GCAdapter::ResetRumble() Line 455 C++
Dolphin.exe!GCAdapter::AddGCAdapter(libusb_device * device) Line 310 C++
Dolphin.exe!GCAdapter::Setup() Line 197 C++
Dolphin.exe!GCAdapter::ScanThreadFunc() Line 119 C++
Dolphin.exe!std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl*)(void)>,std::default_delete<std::tuple<void (__cdecl*)(void)> > > >::_Run(std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl*)(void)>,std::default_delete<std::tuple<void (__cdecl*)(void)> > > > * _Ln) Line 247 C++
Dolphin.exe!std::_Pad::_Call_func(void * _Data) Line 210 C++
ucrtbase.dll!_crt_at_quick_exit() Unknown
kernel32.dll!BaseThreadInitThunk() Unknown
ntdll.dll!RtlUserThreadStart() Unknown
Updated by phire over 8 years ago
Looks like a race condition.
I think Reset() is being called from the cpu thread to tear down the old connection to the gamecube adapter while the adapter scanning thread is in the middle of creating the new connection to the adapter.
I think the race condition is triggered by the ResetRumble() command at the tail end of of adapter initialization, somebody got a bit overzelious in PR 3244
Updated by JosJuice over 8 years ago
- Status changed from Accepted to Fix pending
Updated by Fog over 8 years ago
- Has duplicate Emulator Issues #9379: Starting two copies of Dolphin with GC Adapter for Wii U plugged in causes second Dolphin to crash when closing the first. added