Emulator Issues #9570
closedDonkey Kong Country Returns - Clear Minigame / Stage Freeze
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Description
Game Name?
Donkey Kong Country Returns
Game ID? (right click the game in the game list, properties, info tab)
SF8E01
MD5 Hash? (right click the game in the game list, properties, info tab, MD5 Hash: Compute)
df3f2e48df32519c193f1eafeb965caf
What's the problem? Describe what went wrong.
The issue has so far only been encountered in World 1-5 Canopy Cannons. Levels 1-1, 1-2 and 1-3 did not have this issue. More levels have not been tested yet.
When collecting the puzzle piece in the 30 seconds minigame (where uou have to collect all bananas and coins by shooting through barrels) or when completing the level through the finish barrel the game freezes. Donkey Kong performs a victory animation when winning a minigame or completing a level. At the end of that animation scene (which shows your obtained collectables) the game freezes.
It is expected that a translation back to the stage or stage selection is preformed, which happens through another animation. This screen translation animation does not occur and the game freezes instead. No settings were changed while testing several builds. The freezing issue still occurs on the latest development build. I can confirm that 4.0-9267 works without this issue. Since 4.0-9269 and past the freeze occurs.
What steps will reproduce the problem?
- Start the game.
- Enter level 1-5 Canopy Cannons.
3a. Proceed halfway the level and enter the underground area to do the barrel jumping minigame.
4a. Proceed as usual by collecting all bananas and coins, making the puzzle piece appear.
5a. Collect the puzzle piece. The victory animation occurs showing your collectables, the level transition animation does not occur and the game freezes instead.
3b. Proceed to the end of the level.
4b. Jump in the finish barel to complete the level, The victory animation occurs showing your collectables, the level transition animation does not occur and the game freezes instead.
Which versions of Dolphin did you test on? Does using an older version of Dolphin solve your issue? If yes, which versions of Dolphin used to work?
4.0-9394 is the last version that worked with out freezing issue.
It last worked on: 4.0-9267. The freezing occurs since: 4.0-9269.
Request 3791 for 4.0-9269 states: "Use CoreTiming for MemoryWatcher."
What are your PC specifications? (CPU, GPU, Operating System, more)
CPU: Intel Core i5-4430 @ 3.0GHz 3.0GHz.
GPU: Nvidia GTX 960, 4 GB VRAM.
RAM: 16 GB, DDR3 1600MHz.
Operating System: Windows 10 x64
Is there any other relevant information? (e.g. logs, screenshots, configuration files)
The attached screenshot shows the exact point of the freeze during collecting the puzzle piece from the minigame in World 1-5.
No AR / Gecko codes were used. Game ini and properties are default settings.
Settings:
CPU Clock Override disabled (100%). Dual Core and Idle Skiping are enabled. JIT recompiler.
English Wii system language with 16:9 Aspect Ratio.
HLE audio, OpenAL with Dolby Pro Logic II decoder and 2 latency.
Direct3D 12 (the issue also occurs on different backends such as OpenGL).
1920x1080p fullscreen resolution. Stretch to window. 3x internal resolution and 16x anisotropic filtering.
Checked: Render to Main Window, Scaled EFB Copy, Per-Pixel Lightning, Force Texture Filtering, Ignore Format Changes, Store EFB Copies to Texture Only, Disable XFB, Fast Depth Calculation, Disable Bounding Box, Progressive Scan and Borderless Fullscreen.
Texture Cache set to Fast.
Files