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- Emulator Issues #9149 (Questionable): Cropping problem with OpenGL in RS3
- **Game Name?** Star Wars - Rogue Squadron II ... bel_Strike&action=edit§ion=2#Opening_Text
- Emulator Issues #9038 (Accepted): Heavy Fire Black Arms not working.
- **Game Name?** Heavy Fire Black Arms **Game ID?** (right click the game ... http://iv.pl/images/24589516147810121797.png
- Emulator Issues #8973 (New): Dialog boxes app ... lscreen (both OGL and D3D though differently)
- I have a really weird issue for you guys! ... to hang, with the window showing nothing but black screen! Hit Alt-Tab to select the emulator w ... 4.6ghz Nvidia GeForce GTX 760 Windows 7 x64
- Emulator Issues #8470 (Accepted): Enhancement: Custom Cropping
- The Crop feature often seems to crop out a li ... s of the game screen in certain titles.
- Emulator Issues #7880 (Accepted): Deterministic Dualcore is not 100% compatible with games
- [READ THIS: https://forums.dolphin-emu.org/sh ... boot, but they then suffer the classic "black bar" issue. <b>What did you expect t ... ss that was used to create this issue.]</b>
- Emulator Issues #7743 (Accepted): Various Action Replay Codes and Gecko Codes don't work
- <b>What's the problem? Describe what went wro ... ode specific buttons don't activate the code.
- Emulator Issues #7666 (Accepted): No video ou ... ntil render window is resized when using EGL.
- <b>What's the problem? Describe what went wro ... hing gets rendered on the screen (not even a black rect or something). Meanwhile, game audio pl ... 4 Intel GPU with latest (git) mesa drivers
- Emulator Issues #7143 (Accepted): DualCore Timing Mega Issue
- <b>Game Name?</b> This likely affects almo ... core won't exactly be a solution to them.
- Emulator Issues #6656 (Accepted): Need 2x versions of resource images
- Now that the toolbar icons and game banners a ... because he last updated the flag images.
- Emulator Issues #6456 (Accepted): Properly implement InitBackendInfo in OpenGL
- <b>What went wrong?</b> OGL::InitBackendInfo ... mat change emulation, the option should be greyed out when an unsupported GPU is detected. Sim ... s currently done in D3D11 and kinda in D3D9).