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Emulator Issues #9149 (Questionable): Cropping problem with OpenGL in RS3
**Game Name?** Star Wars - Rogue Squadron II ... bel_Strike&action=edit&section=2#Opening_Text 12/11/2015 04:57 AM
Emulator Issues #9038 (Accepted): Heavy Fire Black Arms not working.
**Game Name?** Heavy Fire Black Arms **Game ID?** (right click the game ... http://iv.pl/images/24589516147810121797.png 10/16/2015 02:50 PM
Emulator Issues #8973 (New): Dialog boxes app ... lscreen (both OGL and D3D though differently)
I have a really weird issue for you guys! ... to hang, with the window showing nothing but black screen! Hit Alt-Tab to select the emulator w ... 4.6ghz Nvidia GeForce GTX 760 Windows 7 x64 09/22/2015 06:02 AM
Emulator Issues #8470 (Accepted): Enhancement: Custom Cropping
The Crop feature often seems to crop out a li ... s of the game screen in certain titles. 04/15/2015 06:31 PM
Emulator Issues #7880 (Accepted): Deterministic Dualcore is not 100% compatible with games
[READ THIS: https://forums.dolphin-emu.org/sh ... boot, but they then suffer the classic &quot;black bar&quot; issue. <b>What did you expect t ... ss that was used to create this issue.]</b> 11/23/2014 09:24 PM
Emulator Issues #7743 (Accepted): Various Action Replay Codes and Gecko Codes don't work
<b>What's the problem? Describe what went wro ... ode specific buttons don't activate the code. 10/11/2014 10:53 PM
Emulator Issues #7666 (Accepted): No video ou ... ntil render window is resized when using EGL.
<b>What's the problem? Describe what went wro ... hing gets rendered on the screen (not even a black rect or something). Meanwhile, game audio pl ... 4 Intel GPU with latest (git) mesa drivers 09/17/2014 06:33 PM
Emulator Issues #7143 (Accepted): DualCore Timing Mega Issue
<b>Game Name?</b> This likely affects almo ... core won't exactly be a solution to them. 03/31/2014 01:59 AM
Emulator Issues #6656 (Accepted): Need 2x versions of resource images
Now that the toolbar icons and game banners a ... because he last updated the flag images. 09/25/2013 07:07 PM
Emulator Issues #6456 (Accepted): Properly implement InitBackendInfo in OpenGL
<b>What went wrong?</b> OGL::InitBackendInfo ... mat change emulation, the option should be greyed out when an unsupported GPU is detected. Sim ... s currently done in D3D11 and kinda in D3D9). 08/06/2013 11:55 AM
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