Project

General

Profile

Search

Results (260)

Emulator Issues #7145 (Accepted): Luigi's Mansion Static in Music Sheets Battle (LLE)
May be related to other static issues, such a ... g/Luigi's_Mansion_Music_Sheets_BZZT.mp3 Curiously, this only occurs with DSP LLE (both off ... GeForce GTX 760 Asus Xonar Essence STX PCIe 04/01/2014 05:39 AM
Emulator Issues #7143 (Accepted): DualCore Timing Mega Issue
<b>Game Name?</b> This likely affects almo ... EAE8P New Play Control! Pikmin - R9IE01 Mario Party 5 - GP5E01 The Legend of Zelda: Twil ... not go at the same speed. This results in various behaviors that have been recorded by many ... aker can have music desync from cutscenes, various sound effects play strangely (and sometimes not at all) and various game freezes if this happens at a transiti ... oes music can sometimes loop improperly Mario Party 5's music can hang. Will lead to a fr ... ntirely. I could list most games, Super Mario Galaxy 1/2 and the rest of the Zelda HLE gam ... core won't exactly be a solution to them. 03/31/2014 01:59 AM
Emulator Issues #7132 (Accepted): Odd timing issues in Conduit 2
<b>Game Name?</b> Conduit 2 <b>Game ID? ... .org/Thread-conduit-full-speed-on-old-build 03/28/2014 11:38 AM
Emulator Issues #7128 (Accepted): Widescreen Hack Currently Performs Poorly
The Widescreen Hack performs poorly, and for ... y, and that expectations need to be tempered. 03/27/2014 07:59 PM
Emulator Issues #6933 (Questionable): Phantas ... GameCube acts like it's being played on a Wii
<b>Game Name?</b> Phantasy Star Online 1&a ... id you test on?</b> I tested on 4.0 and various builds at 4.0-496 <b>Does using an olde ... om for images and pastie.org for logs.]</b> 01/07/2014 03:51 AM
Emulator Issues #6802 (Accepted): Skyward Sword - Unnecessary DOF rendering
<b>Game Name?</b> The Legend of Zelda: Skywa ... occurs throughout the game. Please fix ASAP. 11/07/2013 09:44 PM
Emulator Issues #6538 (Accepted): Benchmark Mode
Would be cool if Dolphin had some kind of act ... things that I'm forgetting about right now. 08/26/2013 12:19 PM
Emulator Issues #6456 (Accepted): Properly implement InitBackendInfo in OpenGL
<b>What went wrong?</b> OGL::InitBackendInfo ... ch relies on format change emulation (e.g. Mario Kart Wii, cf. issue 2063) <b>Any other re ... s currently done in D3D11 and kinda in D3D9). 08/06/2013 11:55 AM
Emulator Issues #6220 (Accepted): Allow for long game patches loaded from binary files
<b>***Do *not* attach files to this issue. Up ... ?</b> Yes <b>Game Name?</b> New Super Mario Bros wii <b>Game ID?</b> SMBE <b>What wen ... y are developing a game called Newer Super Mario Bros Wii. however , the game is focused on ... t is , Apply Patch through files? thanks 04/07/2013 02:19 AM
Emulator Issues #2163 (Accepted): Implement GameBoy Player device
The GB Player disk is dumpable, just like a g ... A. Still, for completeness' sake, here it is. 01/27/2010 02:23 PM
(251-260/260)