Search
Results (425)
- Emulator Issues #7128 (Accepted): Widescreen Hack Currently Performs Poorly
- The Widescreen Hack performs poorly, and for ... ames that have problems + screenshots here. 2. Rather than invalidating people's reported ... y, and that expectations need to be tempered.
- Emulator Issues #7009 (Accepted): Germany help text in the Graphics Options could be confusing
- <b>Game Name?</b> - <b>Game ID?</b> - ... ssible.]</b> 1. Set the language to German 2. Open the Graphics Options 3. Go to Hacks 4 ... om for images and pastie.org for logs.]</b>
- Emulator Issues #6933 (Questionable): Phantas ... GameCube acts like it's being played on a Wii
- <b>Game Name?</b> Phantasy Star Online 1&a ... ecific as possible.]</b> 1. Start up game 2. Say yes when it asks you to set Calendar ti ... om for images and pastie.org for logs.]</b>
- Emulator Issues #6930 (Accepted): Spyro: Enter The Dragonfly Gate Clip does not work on emulator
- <b>Game Name?</b> Spyro: Enter The Dragon ... and note how smooth it feels as you play it 2. Attempt the gate clip in the video on conso ... Speedrunners have confirmed this issue.
- Emulator Issues #6802 (Accepted): Skyward Sword - Unnecessary DOF rendering
- <b>Game Name?</b> The Legend of Zelda: Skywa ... Operating System, CPU and GPU)?</b> i7-860 2.8 GHz, Windows 7 32-bit, HD Radeon 6970 <b ... occurs throughout the game. Please fix ASAP.
- Emulator Issues #6602 (Accepted): There is no ... run at a particular Window Size within the UI
- This is something that has bothered me for a ... hout having to dig through the config file?
- Emulator Issues #6588 (New): Feature request - standalone cheat files (.INI independent & maybe export to .GCT?)
- Pretty annoying when I'm going to replace .IN ... hat's going to happen sometime in the future.
- Emulator Issues #6538 (Accepted): Benchmark Mode
- Would be cool if Dolphin had some kind of act ... things that I'm forgetting about right now.
- Emulator Issues #6456 (Accepted): Properly implement InitBackendInfo in OpenGL
- <b>What went wrong?</b> OGL::InitBackendInfo ... ( = format change emulation not supported) 2. Uncheck "Ignore format changes" in ... s currently done in D3D11 and kinda in D3D9).
- Emulator Issues #6072 (New): Allow to change ... fullscreen mode under X11 multimonitor setups
- It's nice to see emulators that actually care ... 832x624 74.6 800x600 72.2 75.0 60.3* 56.2 640x480 72.8 75.0 66.7 60.0 720x400 ... andr output, the very first mode is 800x600@72.2Hz... which triggers the bug on my converter ... ox to select the desired refresh rate independently of the video mode (The emulator should fa ... elevant information or links to logs:</b>