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Emulator Issues #7128 (Accepted): Widescreen Hack Currently Performs Poorly
The Widescreen Hack performs poorly, and for ... ames that have problems + screenshots here. 2. Rather than invalidating people's reported ... y, and that expectations need to be tempered. 03/27/2014 07:59 PM
Emulator Issues #7009 (Accepted): Germany help text in the Graphics Options could be confusing
<b>Game Name?</b> - <b>Game ID?</b> - ... ssible.]</b> 1. Set the language to German 2. Open the Graphics Options 3. Go to Hacks 4 ... om for images and pastie.org for logs.]</b> 02/02/2014 11:00 AM
Emulator Issues #6933 (Questionable): Phantas ... GameCube acts like it's being played on a Wii
<b>Game Name?</b> Phantasy Star Online 1&a ... ecific as possible.]</b> 1. Start up game 2. Say yes when it asks you to set Calendar ti ... om for images and pastie.org for logs.]</b> 01/07/2014 03:51 AM
Emulator Issues #6930 (Accepted): Spyro: Enter The Dragonfly Gate Clip does not work on emulator
<b>Game Name?</b> Spyro: Enter The Dragon ... and note how smooth it feels as you play it 2. Attempt the gate clip in the video on conso ... Speedrunners have confirmed this issue. 01/07/2014 03:16 AM
Emulator Issues #6802 (Accepted): Skyward Sword - Unnecessary DOF rendering
<b>Game Name?</b> The Legend of Zelda: Skywa ... Operating System, CPU and GPU)?</b> i7-860 2.8 GHz, Windows 7 32-bit, HD Radeon 6970 <b ... occurs throughout the game. Please fix ASAP. 11/07/2013 09:44 PM
Emulator Issues #6602 (Accepted): There is no ... run at a particular Window Size within the UI
This is something that has bothered me for a ... hout having to dig through the config file? 09/14/2013 12:23 PM
Emulator Issues #6588 (New): Feature request - standalone cheat files (.INI independent & maybe export to .GCT?)
Pretty annoying when I'm going to replace .IN ... hat's going to happen sometime in the future. 09/08/2013 03:07 AM
Emulator Issues #6538 (Accepted): Benchmark Mode
Would be cool if Dolphin had some kind of act ... things that I'm forgetting about right now. 08/26/2013 12:19 PM
Emulator Issues #6456 (Accepted): Properly implement InitBackendInfo in OpenGL
<b>What went wrong?</b> OGL::InitBackendInfo ... ( = format change emulation not supported) 2. Uncheck &quot;Ignore format changes&quot; in ... s currently done in D3D11 and kinda in D3D9). 08/06/2013 11:55 AM
Emulator Issues #6072 (New): Allow to change ... fullscreen mode under X11 multimonitor setups
It's nice to see emulators that actually care ... 832x624 74.6 800x600 72.2 75.0 60.3* 56.2 640x480 72.8 75.0 66.7 60.0 720x400 ... andr output, the very first mode is 800x600@72.2Hz... which triggers the bug on my converter ... ox to select the desired refresh rate independently of the video mode (The emulator should fa ... elevant information or links to logs:</b> 03/08/2013 01:35 AM
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