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- Emulator Issues #6930 (Accepted): Spyro: Enter The Dragonfly Gate Clip does not work on emulator
- <b>Game Name?</b> Spyro: Enter The Dragon ... nsole and it worked fine. Here's an example from the speedrun, it's as easy as it looks. h ... f Dolphin that have</b> <b>known issues and bugs, so don't report issues about them and test ... Speedrunners have confirmed this issue.
- Emulator Issues #6858 (New): no uninstall script in last source?
- Hello, I just compiled and install dolphin on Ubuntu 13.10 from today's sources. To install it I did: / ... .101 version Processor Intel i5-3570 3,4 Ghz
- Emulator Issues #6802 (Accepted): Skyward Sword - Unnecessary DOF rendering
- <b>Game Name?</b> The Legend of Zelda: Skywa ... f Dolphin that have</b> <b>known issues and bugs. Have you tested with the latest version from</b> <b>http://dolphin-emu.org/download ?</b ... occurs throughout the game. Please fix ASAP.
- Emulator Issues #6656 (Accepted): Need 2x versions of resource images
- Now that the toolbar icons and game banners a ... dialog) toolbar_* (only displayed in the debugger) CCing jordan.woyak because he last updated the flag images.
- Emulator Issues #6602 (Accepted): There is no ... run at a particular Window Size within the UI
- This is something that has bothered me for a ... hout having to dig through the config file?
- Emulator Issues #6589 (New): GCT Gecko cheat file support
- The current Dolphin Gecko cheat code handler ... lopers to be used with WiiRd/Gecko.NET for debugging. GeckoOS also includes a different hand ... handleronly.bin, which doesn't include the debugger code, and allows much more space for the ... pport for codehandleronly.bin could be added?
- Emulator Issues #6588 (New): Feature request ... es (.INI independent & maybe export to .GCT?)
- Pretty annoying when I'm going to replace .INI's from newer Dolphin rev build and it will wipe out ... hat's going to happen sometime in the future.
- Emulator Issues #6538 (Accepted): Benchmark Mode
- Would be cool if Dolphin had some kind of act ... things that I'm forgetting about right now.
- Emulator Issues #6456 (Accepted): Properly implement InitBackendInfo in OpenGL
- <b>What went wrong?</b> OGL::InitBackendInfo ... s currently done in D3D11 and kinda in D3D9).
- Emulator Issues #6220 (Accepted): Allow for long game patches loaded from binary files
- <b>***Do *not* attach files to this issue. Up ... t is , Apply Patch through files? thanks