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Emulator Issues #5666 (Accepted): Resident Evil Zero slows down after loading a savestate
1) Resident Evil Zero 2) After loading a s ... uns under Windows XP SP3, nVidia GeForce 570. 10/24/2012 07:43 AM
Emulator Issues #5644 (Work started): Saving screenshots should not require emulator to be unpaused
No sure how to post this as an Enhancement/Re ... ied to create a screen shot through the menu and F9, all it did was make the game ID folder and no image. But when i set the game to Play, t ... e screen shots while in Paused? Thanks :-) 10/06/2012 12:48 AM
Emulator Issues #5604 (Accepted): Wiimote Extensions aren't saved to .dtm files
Currently dolphin makes no attempt at all to ... necessary settings/information to the .dtm, and automatically load the appropriate settings, and throw warnings to the user about any mismatc ... hash of the game. if any save file exists, and if so, a hash of it dual core setting idle ... re used hle/lle dsp attached memory cards, and controllers (code for memory cards at http:/ ... that should be saved. There's probably more. 09/04/2012 06:48 AM
Emulator Issues #4709 (Accepted): Fire Emblem: Radiant Dawn Black Screen
1) Game Name and ID (as it appears in right click &gt; proper ... preparation. Instead there is a black screen and sometimes the error message &quot;DSI except ... Load game at Part 4 Endgame 1 2. Leave base and go through with the scenes <b>4) What ver ... t;3.0&quot;, etc)? R7658 64 bit Thanks. 07/12/2011 04:35 PM
Emulator Issues #4411 (Accepted): Texture dump monitoring
<b>What's the problem?</b> The texture dump ... dentified textures into (nested) subfolders, and not have those texture redumped. This way it would be a lot easier to spot any missed textures. 04/18/2011 02:45 PM
Emulator Issues #2163 (Accepted): Implement GameBoy Player device
The GB Player disk is dumpable, just like a g ... oking up MORE hardware reverse engineerings and everything, I just thought there should be ... o be a way to tell it what image to load up and what save file to use, and extensive testing to make sure neither get ... A. Still, for completeness' sake, here it is. 01/27/2010 02:23 PM
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