Search
Results (911)
- Emulator Issues #6220 (Accepted): Allow for long game patches loaded from binary files
- <b>***Do *not* attach files to this issue. Upload them to another site and</b> <b>link here. Use imgur.com for images. ... Hi: there's a community called RVlution , and they are developing a game called Newer Supe ... cool till now.. I contacted the developers and they said that they Apply ASM patches throug ... does is replace the offset with Loader.bin , and loader.bin contains around 400 bytes... t ... t is , Apply Patch through files? thanks
- Emulator Issues #6126 (Accepted): Write some "Guide to new Dolphin developers" wiki page
- We're missing a lot of documentation that wou ... s pushed to the main repository. - Tools: Buildbot (+ WIP builders), irrawaddy, changes.dolphin-emu.org - ... the several components involved in emulation and how they communicate - Getting people to ... ly ask me, etc.) - Who maintains the wiki and how to contact them - Website/server infr ... hin codebase, etc. - [Add your ideas here]
- Emulator Issues #6072 (New): Allow to change ... fullscreen mode under X11 multimonitor setups
- It's nice to see emulators that actually care ... to run the emulator. Also it's nice to see XRandR support on mainstream X11 GPU video drivers ... it only outputs video if set to 60 or 75Hz, and in the case of 800x600, the other two refres ... rt a game, then go fullscreen, it uses the XRandR extension to pick the proper video mode. Af ... tils.cpp, when Dolphin requests 800x600 to XRandR, it returns a list of supported modes, and picks the first one of the list. In my case, as you can see on my commandline xrandr output, the very first mode is 800x600@72.2 ... ug on my converter box, leading to no video, and therefore no game. The workaround in my case ... te using another application (for example, xrandr commandline, or the desktop environment monitor sett ... ) Append the refresh rate (as specified by XR...
- Emulator Issues #5976 (New): Add ability to choose audio output device.
- Sorry if this is the incorrect means on how t ... ms.dolphin-emu.org/Thread-digital-audio-out
- Emulator Issues #5805 (Work started): [Feature Request] Stackable Post-processing shaders
- Proposing the ability to stack multiple post-processing shaders on top of each other and also allowing each shader to have multiple inputs in to it.
- Emulator Issues #5666 (Accepted): Resident Evil Zero slows down after loading a savestate
- 1) Resident Evil Zero 2) After loading a s ... uns under Windows XP SP3, nVidia GeForce 570.
- Emulator Issues #5644 (Work started): Saving screenshots should not require emulator to be unpaused
- No sure how to post this as an Enhancement/Re ... ied to create a screen shot through the menu and F9, all it did was make the game ID folder and no image. But when i set the game to Play, t ... e screen shots while in Paused? Thanks :-)
- Emulator Issues #5604 (Accepted): Wiimote Extensions aren't saved to .dtm files
- Currently dolphin makes no attempt at all to ... necessary settings/information to the .dtm, and automatically load the appropriate settings, and throw warnings to the user about any mismatc ... hash of the game. if any save file exists, and if so, a hash of it dual core setting idle ... re used hle/lle dsp attached memory cards, and controllers (code for memory cards at http:/ ... that should be saved. There's probably more.
- Emulator Issues #4709 (Accepted): Fire Emblem: Radiant Dawn Black Screen
- 1) Game Name and ID (as it appears in right click > proper ... preparation. Instead there is a black screen and sometimes the error message "DSI except ... Load game at Part 4 Endgame 1 2. Leave base and go through with the scenes <b>4) What ver ... t;3.0", etc)? R7658 64 bit Thanks.
- Emulator Issues #4411 (Accepted): Texture dump monitoring
- <b>What's the problem?</b> The texture dump ... dentified textures into (nested) subfolders, and not have those texture redumped. This way it would be a lot easier to spot any missed textures.