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Emulator Issues #6930 (Accepted): Spyro: Enter The Dragonfly Gate Clip does not work on emulator
<b>Game Name?</b> Spyro: Enter The Dragonfly <b>Game ID?</b> GS8E7D <b>What's the problem? ... The problem could be multiple things. This game switches between 60, 30, and maybe 20 FPS, a ... b> <b>[Don't assume we have ever played the game and know any level names. Be as</b> <b>specific as possible.]</b> 1. Just play the game and note how smooth it feels as you play it ... X 760, Windows 7 64bit Additionally, this game runs far better on Dolphin than it does on GameCube or Wii. It runs mostly at 60 fps, it te ... ence. What I'm asking is likely to make the game run worse, so it does less collision checks (common issue among games, see Sonic Heroes on PS2) and lets me throu ... Speedrunners have confirmed this issue. 01/07/2014 03:16 AM
Emulator Issues #6858 (New): no uninstall script in last source?
Hello, I just compiled and install dolphin ... rule to make uninstall target. Thank you for your help. Config: Ubuntu 13.10 s AMD r ... .101 version Processor Intel i5-3570 3,4 Ghz 12/08/2013 12:01 PM
Emulator Issues #6802 (Accepted): Skyward Sword - Unnecessary DOF rendering
<b>Game Name?</b> The Legend of Zelda: Skyward Sword <b>Game ID?</b> SOUE01, SOUJ01 <b>What went wron ... em?</b> <b>[Don't assume we have played the game and know its level names. Be as</b> <b>detailed as possible.]</b> Run the game. <b>Dolphin 3.5 and Dolphin 3.5-367 are o ... t, HD Radeon 6970 <b>Any other relevant information (e.g. logs, screenshots, configuration ... ct samples. The defect occurs throughout the game. Please fix ASAP. 11/07/2013 09:44 PM
Emulator Issues #6656 (Accepted): Need 2x versions of resource images
Now that the toolbar icons and game banners are high resolution (and look great) ... nWX/resources. They should have 2x versions for Retina displays on OS X, and potentially high DPI on other platforms if someone implements it. These are: Flag_* Platform_{Gamecube,Wad,Wii} rating{0..5} and less impor ... because he last updated the flag images. 09/25/2013 07:07 PM
Emulator Issues #6602 (Accepted): There is no ... run at a particular Window Size within the UI
This is something that has bothered me for a while. The only way to do this at all is ... hout having to dig through the config file? 09/14/2013 12:23 PM
Emulator Issues #6589 (New): GCT Gecko cheat file support
The current Dolphin Gecko cheat code handler ... S developers to be used with WiiRd/Gecko.NET for debugging. GeckoOS also includes a differen ... he debugger code, and allows much more space for the code list. Since most Dolphin users don ... at the moment), it seems like adding support for codehandleronly.bin would be useful so that ... codes can be used (the code list size limit for codehandler.bin is quite limiting for some use cases). Any chance support for codehandleronly.bin could be added? 09/08/2013 05:41 AM
Emulator Issues #6588 (New): Feature request ... es (.INI independent & maybe export to .GCT?)
Pretty annoying when I'm going to replace .IN ... ll wipe out custom codes I've created within game's .INI file. It'd be great when I was able to create and save custom codes in .TXT or .INI format (dedicated to Gecko OS codes) and then optionally export to .GCT to use for Gecko OS on my real Wii/U system. If that ca ... hat's going to happen sometime in the future. 09/08/2013 03:07 AM
Emulator Issues #6538 (Accepted): Benchmark Mode
Would be cool if Dolphin had some kind of actual benchmark ... 're allowed to distribute dffs of commercial games with Dolphin (nor am I sure if fifo playbac ... FB copies. - possibly other things that I'm forgetting about right now. 08/26/2013 12:19 PM
Emulator Issues #6456 (Accepted): Properly implement InitBackendInfo in OpenGL
<b>What went wrong?</b> OGL::InitBackendInfo ... lities when filling out things like bSupportsFormatReinterpretation. This way, the user will enable format change emulation (expecting things to wor ... unsupported hardware. Similar oddities occur for MSAA and possibly other things. <b>What d ... happen?</b> Instead of being able to enable format change emulation, the option should be gr ... is detected. Similar logic should be applied for MSAA and possibly other things. <b>What s ... ich supports only GLSL 1.20 but not 1.30 ( = format change emulation not supported) 2. Uncheck &quot;Ignore format changes&quot; in the Hacks tab of the graphics configuration. 3. Try running a game which relies on format change emulation (e.g. Mario Kart Wii, cf. issue 2063) <b>Any other relevant infor... 08/06/2013 11:55 AM
Emulator Issues #6220 (Accepted): Allow for long game patches loaded from binary files
<b>***Do *not* attach files to this issue. Up ... er site and</b> <b>link here. Use imgur.com for images.***</b> <b>Have you searched the issue tracker for a similar issue?</b> Yes <b>Game Name?</b> New Super Mario Bros wii <b>Game ID?</b> SMBE <b>What went wrong?</b> ASM ... Windows 8 64 bit <b>Any other relevant information or links to logs:</b> Ok, so as a st ... called RVlution , and they are developing a game called Newer Super Mario Bros Wii. however , the game is focused on ASM patches..everything cool till now.. I contacted the developers and t ... t is , Apply Patch through files? thanks 04/07/2013 02:19 AM
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