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Emulator Issues #6930 (Accepted): Spyro: Enter The Dragonfly Gate Clip does not work on emulator
<b>Game Name?</b> Spyro: Enter The Dragon ... 0 FPS, and it lags sometimes. Dolphin tends to run it mostly at 60 fps even in outdoor areas, where as GC/Wii tends to do more of 30 fps except in very specific spots. Dolphin may be too fast. <b>What steps will reproduce the ... yes, which</b> <b>versions of Dolphin used to work?</b> no <b>What are your PC specifications? (including, but not limited to: Operating</b> <b>System, CPU and GPU)</b> ... or Wii. It runs mostly at 60 fps, it tends to lag far less, and is in general just a better experience. What I'm asking is likely to make the game run worse, so it does less col ... Speedrunners have confirmed this issue. 01/07/2014 03:16 AM
Emulator Issues #6858 (New): no uninstall script in last source?
Hello, I just compiled and install dolphin on Ubuntu 13.10 from today's sources. To install it I did: /home/legluondunet/Bure ... d/make install --&gt; OK but if i want to uninstall it: /home/legluondunet/Bureau ... install I have an error message: no rule to make uninstall target. Thank you for your ... .101 version Processor Intel i5-3570 3,4 Ghz 12/08/2013 12:01 PM
Emulator Issues #6802 (Accepted): Skyward Sword - Unnecessary DOF rendering
<b>Game Name?</b> The Legend of Zelda: Skywa ... ct in some scenes. <b>What did you expect to happen instead?</b> There should be no DOF ... > 4.0.1 <b>Which version of Dolphin used to work?</b> None. <b>What are your PC spec ... figuration</b> <b>files)</b> Pic 1 Emulator: http://min.us/lmX8fbxbQ5YOn Wii: n/a Pic 2 Emulator: http://min.us/l4ZyupfzBKnh5 Wii: http://min.us/lbneMYwacfAzwh Pic 3 Emulator: http://min.us/lb8WGdP6LN6st Wii: http://min.us/lbvcjdPT2ey2h7 Pic 4 Emulator: http://min.us/lsEpN93dHZKl Wii: http://mi ... occurs throughout the game. Please fix ASAP. 11/07/2013 09:44 PM
Emulator Issues #6656 (Accepted): Need 2x versions of resource images
Now that the toolbar icons and game banners are high resolut ... ed in one tab of the ISO properties dialog) toolbar_* (only displayed in the debugger) C ... because he last updated the flag images. 09/25/2013 07:07 PM
Emulator Issues #6602 (Accepted): There is no way to set Dolphin to run at a particular Window Size within the UI
This is something that has bothered me for a while. The only way to do this at all is to use auto-adjust window size which sets it to the size based on Internal Resolution. Shouldn't there just be an option to set the windowed resolution of Dolphin? Without having to dig through the config file? 09/14/2013 12:23 PM
Emulator Issues #6589 (New): GCT Gecko cheat file support
The current Dolphin Gecko cheat code handler ... which is intended by the GeckoOS developers to be used with WiiRd/Gecko.NET for debugging. ... pport for codehandleronly.bin could be added? 09/08/2013 05:41 AM
Emulator Issues #6588 (New): Feature request - standalone cheat files (.INI independent & maybe export to .GCT?)
Pretty annoying when I'm going to replace .INI's from newer Dolphin rev build and it will wipe out custom codes I've created within game's .INI file. It'd be great when I was able to create and save custom codes in .TXT or .INI format (dedicated to Gecko OS codes) and then optionally export to .GCT to use for Gecko OS on my real Wii/U system. If that can be done too then I'll no longer need another applicatio ... ter. I'd be very grateful if that's going to happen sometime in the future. 09/08/2013 03:07 AM
Emulator Issues #6538 (Accepted): Benchmark Mode
Would be cool if Dolphin had some kind of act ... hat way. Also, it could be used by end users to easily determine if their hardware is powerful enough to run Dolphin. Requirements: - automated control (batch mode + some way to make the benchmark stop automatically at some point) - FPS counting (already possible via FPS logging, but the user has to manually enable it and it's not the most convenient thing to work with as it doesn't calculate average/min/max FPS automatically) - standardized settings or settin ... tual benchmarks. I don't think we're allowed to distribute dffs of commercial games with Dol ... yback is a suitable benchmark), so we'd need to write some kind of homebrew application invo ... things that I'm forgetting about right now. 08/26/2013 12:19 PM
Emulator Issues #6456 (Accepted): Properly implement InitBackendInfo in OpenGL
<b>What went wrong?</b> OGL::InitBackendInfo ... le format change emulation (expecting things to work) but it will silently not do anthing on ... ibly other things. <b>What did you expect to happen?</b> Instead of being able to enable format change emulation, the option s ... <b>Any other relevant information or links to logs:</b> Proper device capability detectio ... s currently done in D3D11 and kinda in D3D9). 08/06/2013 11:55 AM
Emulator Issues #6220 (Accepted): Allow for long game patches loaded from binary files
<b>***Do *not* attach files to this issue. Upload them to another site and</b> <b>link here. Use imgu ... <b>Any other relevant information or links to logs:</b> Ok, so as a start , this was men ... re's one thing that they didn't tell me..How to apply Long ASM Patches.. They have an ASM ... nd 400 bytes... the problem here is: how to apply these 400 bytes as patches? rather than splitting it into multiple dwords? Can't you add a feature that is , Apply Patch through files? thanks 04/07/2013 02:19 AM
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