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- Emulator Issues #5666 (Accepted): Resident Evil Zero slows down after loading a savestate
- 1) Resident Evil Zero 2) After loading a savestate, the emulation speed drops by half (from about 35-40 FPS to about 17-24 FPS). If not using savestates, everyt ... uns under Windows XP SP3, nVidia GeForce 570.
- Emulator Issues #5644 (Work started): Saving screenshots should not require emulator to be unpaused
- No sure how to post this as an Enhancement/Re ... PAUSE. I've tried to create a screen shot through the menu and F9, all it did was make the g ... e screen shots while in Paused? Thanks :-)
- Emulator Issues #5604 (Accepted): Wiimote Extensions aren't saved to .dtm files
- Currently dolphin makes no attempt at all to ... t's often impossible to playback a movie without playing a game of 20 questions with the author to figure out what settings/files are needed to make it sync. A much simpler solution to this would be to simply save the necessary settings/i ... e settings, and throw warnings to the user about any mismatched files. Things that should be saved: a hash of the game. if any s ... s at http://code.google.com/r/bradenb95-tas/source/detail?r=b8df731de331e0ad843669f6c75742a8 ... f the important things i can think of that should be saved. There's probably more.
- Emulator Issues #5587 (New): Per-song/voice audio dumping features please!
- I would like to rip audio from Wii Games. In some ... So with some ripping features in Dolphin I would be able to do a very good ripping to those ... at with some coding over HLE Audio will be enough.
- Emulator Issues #4709 (Accepted): Fire Emblem: Radiant Dawn Black Screen
- 1) Game Name and ID (as it appears in right c ... PAL - RFEP01 <b>1) What is the expected output? What do you see instead?</b> In Part 4 Endgame, after Micaiah promotes, it should lead to unit preparation. Instead there is ... at Part 4 Endgame 1 2. Leave base and go through with the scenes <b>4) What version of dolphin are you using (32bit/64bit along with the</b> versi ... t;3.0", etc)? R7658 64 bit Thanks.
- Emulator Issues #4411 (Accepted): Texture dump monitoring
- <b>What's the problem?</b> The texture dump ... ready dumped. When making a texture pack it would be nice if you could put the identified textures into (nested) ... ot have those texture redumped. This way it would be a lot easier to spot any missed textures.
- Emulator Issues #2163 (Accepted): Implement GameBoy Player device
- The GB Player disk is dumpable, just like a g ... emulated GB Player, it's useless. I know it would mean looking up MORE hardware reverse engineerings and everything, I just thought there should be an issue for it. There'd have to be a ... ther get corrupted in the process. This could tie in closely to Issue 173 so I guess it is unnecessary given that you can just use VBA. Still, for completeness' sake, here it is.
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