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Emulator Issues #5666 (Accepted): Resident Evil Zero slows down after loading a savestate
1) Resident Evil Zero 2) After loading a s ... from about 35-40 FPS to about 17-24 FPS). If not using savestates, everything works fine. 3) I believe on earlier revisions the problem was non-existent. 4) 1. Start game. 2. Press ... -dirty, runs under Windows XP SP3, nVidia GeForce 570. 10/24/2012 07:43 AM
Emulator Issues #5644 (Work started): Saving screenshots should not require emulator to be unpaused
No sure how to post this as an Enhancement/Requ ... , all it did was make the game ID folder and no image. But when i set the game to Play, then press F9 it works. If possible to make the emulator take screen shots while in Paused? Thanks :-) 10/06/2012 12:48 AM
Emulator Issues #5604 (Accepted): Wiimote Extensions aren't saved to .dtm files
Currently dolphin makes no attempt at all to make sure a .dtm is playing with the same settings that were used to record it. It's often impossible to playback a movie without playing a game of 20 questions with the author to figure out what settings/files are needed ... be to simply save the necessary settings/information to the .dtm, and automatically load th ... file exists, and if so, a hash of it dual core setting idle skipping setting whether jit/interp/jitil are used hle/lle dsp attached memory cards, and controllers (code for memory cards at http://code.google.com/r/bradenb95 ... under hacks, as well as progressive scan. For wiimote recordings, connected extensions, as well as sideways/upright settings For wii games, a hash of Wii\shared2\sys\SYSCONF EuRGB60 option Those are all of the imp... 09/04/2012 06:48 AM
Emulator Issues #5587 (New): Per-song/voice audio dumping features please!
I would like to rip audio from Wii Games. In ... hat with some coding over HLE Audio will be enough. 08/25/2012 06:18 PM
Emulator Issues #4709 (Accepted): Fire Emblem: Radiant Dawn Black Screen
1) Game Name and ID (as it appears in right c ... there is a black screen and sometimes the error message &quot;DSI exception in stmw&quot;. <b>2) Did the game ever work correctly (i.e. not have this problem) on an</b> <b>earlier ve ... so, please specify the latest revision that worked.)</b> No. <b>3) What steps will reproduce the pr ... t;3.0&quot;, etc)? R7658 64 bit Thanks. 07/12/2011 04:35 PM
Emulator Issues #4411 (Accepted): Texture dump monitoring
<b>What's the problem?</b> The texture dump folder is not currently monitored to see which textures are already dumped. ... ified textures into (nested) subfolders, and not have those texture redumped. This way it would be a lot easier to spot any missed textures. 04/18/2011 02:45 PM
Emulator Issues #2163 (Accepted): Implement GameBoy Player device
The GB Player disk is dumpable, just like a game disk. But as there is no emulated GB Player, it's useless. I know it would mean looking up MORE hardware reverse engineerings and everything, I just thought there should be an issue for it. There'd have to be a way to tell it what ... extensive testing to make sure neither get corrupted in the process. This could tie in c ... ry given that you can just use VBA. Still, for completeness' sake, here it is. 01/27/2010 02:23 PM
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