Search
Results (961)
- Emulator Issues #6126 (Accepted): Write some "Guide to new Dolphin developers" wiki page
- We're missing a lot of documentation that wou ... hin. We should create a wiki page explaining the global architecture of the project, how to use the infrastructure, who knows what in the development team, etc. I'll most likely s ... of things to explain: - Our dev workflow with Git: master is kind of stable, everything th ... . No rebase/merge --ff on branches pushed to the main repository. - Tools: Buildbot (+ WIP ... n/Common/Plugins/... - Global overview of the several components involved in emulation and how they communicate - Getting people to test your code: how to properly maintain a thread in the development forums to get as many people as ... useful testers, etc. - Who knows what in the team: who are the implicit maintainers of a subsystem (example ... ld probably ask me, etc.) - Who maintains ...
- Emulator Issues #6072 (New): Allow to change ... fullscreen mode under X11 multimonitor setups
- It's nice to see emulators that actually care about multimonitor setups, allowing the user to pick on which display where I want to run the emulator. Also it's nice to see XRandR suppo ... ter box, since modern laptops no longer ship with S-Video outputs [HDM11] The HDMI converter box announces the following supported resolutions: HDMI1 conn ... y outputs video if set to 60 or 75Hz, and in the case of 800x600, the other two refresh rates cause the box to just output NTSC test colorbars (Blam ... e makes HDMI CRT TVs nowadays...). Now to the point: when I set Dolphin to run on HDMI1 at 800x600, start a game, then go fullscreen, it uses the XRandR extension to pick the proper video mode. After reading X11_Utils.c ... returns a list of supported modes, and picks ...
- Emulator Issues #5976 (New): Add ability to choose audio output device.
- Sorry if this is the incorrect means on how to make a request but ... ms.dolphin-emu.org/Thread-digital-audio-out
- Emulator Issues #5805 (Work started): [Feature Request] Stackable Post-processing shaders
- Proposing the ability to stack multiple post-processing shaders on top of each other and also allowing each shader to have multiple inputs in to it.
- Emulator Issues #5666 (Accepted): Resident Evil Zero slows down after loading a savestate
- 1) Resident Evil Zero 2) After loading a savestate, the emulation speed drops by half (from about 35 ... s fine. 3) I believe on earlier revisions the problem was non-existent. 4) 1. Start g ... uns under Windows XP SP3, nVidia GeForce 570.
- Emulator Issues #5644 (Work started): Saving screenshots should not require emulator to be unpaused
- No sure how to post this as an Enhancement/Request. SO here we go. Is it possible to have the option to take a screen shot while the game is in PAUSE. I've tried to create a screen shot through the menu and F9, all it did was make the game ID folder and no image. But when i set the game to Play, then press F9 it works. If possible to make the emulator take screen shots while in Paused? Thanks :-)
- Emulator Issues #5604 (Accepted): Wiimote Extensions aren't saved to .dtm files
- Currently dolphin makes no attempt at all to make sure a .dtm is playing with the same settings that were used to record it. It's often impossible to playback a movie without playing a game of 20 questions with the author to figure out what settings/files are ... ler solution to this would be to simply save the necessary settings/information to the .dtm, and automatically load the appropriate settings, and throw warnings to the user about any mismatched files. Things that should be saved: a hash of the game. if any save file exists, and if so, a ... dual core setting idle skipping setting whether jit/interp/jitil are used hle/lle dsp att ... YSCONF EuRGB60 option Those are all of the important things i can think of that should be saved. ...
- Emulator Issues #5587 (New): Per-song/voice audio dumping features please!
- I would like to rip audio from Wii Games. In some games, this is so difficult... So with some ripping features in Dolphin I would be ... es which are very hard to rip. I think that with some coding over HLE Audio will be enough.
- Emulator Issues #4709 (Accepted): Fire Emblem: Radiant Dawn Black Screen
- 1) Game Name and ID (as it appears in right c ... Radiant Dawn PAL - RFEP01 <b>1) What is the expected output? What do you see instead?</b ... it should lead to unit preparation. Instead there is a black screen and sometimes the error message "DSI exception in stmw". <b>2) Did the game ever work correctly (i.e. not have this ... n of dolphin?</b> <b>(If so, please specify the latest revision that worked.)</b> No. <b>3) What steps will reproduce the problem?</b> 1. Load game at Part 4 Endgame 1 2. Leave base and go through with the scenes <b>4) What version of dolphin are you using (32bit/64bit along with the</b> version as it appears in the title bar: "R 4779", "R 6403M ... t;3.0", etc)? R7658 64 bit Thanks.
- Emulator Issues #4411 (Accepted): Texture dump monitoring
- <b>What's the problem?</b> The texture dump folder is not currently monitor ... xture pack it would be nice if you could put the identified textures into (nested) subfolders ... a lot easier to spot any missed textures.