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- Emulator Issues #5805 (Work started): [Feature Request] Stackable Post-processing shaders
- Proposing the ability to stack multiple post-processing shaders on top of each other and also allowing each shader to have multiple inputs in to it.
- Emulator Issues #5666 (Accepted): Resident Evil Zero slows down after loading a savestate
- 1) Resident Evil Zero 2) After loading a savestate, the emulation speed drops by half (from about 35 ... s fine. 3) I believe on earlier revisions the problem was non-existent. 4) 1. Start game. 2. Press Shift-F1 to save 3. Press ... uns under Windows XP SP3, nVidia GeForce 570.
- Emulator Issues #5644 (Work started): Saving screenshots should not require emulator to be unpaused
- No sure how to post this as an Enhancement/Request. SO here we go. Is it possible to have the option to take a screen shot while the game is in PAUSE. I've tried to create a screen shot through the menu and F9, all it did was make the game ID folder and no image. But when i set the game to Play, then press F9 it works. If possible to make the emulator take screen shots while in Paused? Thanks :-)
- Emulator Issues #5604 (Accepted): Wiimote Extensions aren't saved to .dtm files
- Currently dolphin makes no attempt at all to make sure a .dtm is playing with the same settings that were used to record it. I ... without playing a game of 20 questions with the author to figure out what settings/files are ... ler solution to this would be to simply save the necessary settings/information to the .dtm, and automatically load the appropriate settings, and throw warnings to the user about any mismatched files. Things that should be saved: a hash of the game. if any save file exists, and if so, a ... dual core setting idle skipping setting whether jit/interp/jitil are used hle/lle dsp att ... YSCONF EuRGB60 option Those are all of the important things i can think of that should be saved. There's probably more.
- Emulator Issues #4709 (Accepted): Fire Emblem: Radiant Dawn Black Screen
- 1) Game Name and ID (as it appears in right c ... Radiant Dawn PAL - RFEP01 <b>1) What is the expected output? What do you see instead?</b ... it should lead to unit preparation. Instead there is a black screen and sometimes the error message "DSI exception in stmw". <b>2) Did the game ever work correctly (i.e. not have this ... n of dolphin?</b> <b>(If so, please specify the latest revision that worked.)</b> No. <b>3) What steps will reproduce the problem?</b> 1. Load game at Part 4 Endgame 1 2. Leave base and go through with the scenes <b>4) What version of dolphin are you using (32bit/64bit along with the</b> version as it appears in the title bar: "R 4779", "R 6403M ... t;3.0", etc)? R7658 64 bit Thanks.
- Emulator Issues #4411 (Accepted): Texture dump monitoring
- <b>What's the problem?</b> The texture dump folder is not currently monitor ... xture pack it would be nice if you could put the identified textures into (nested) subfolders ... a lot easier to spot any missed textures.
- Emulator Issues #2163 (Accepted): Implement GameBoy Player device
- The GB Player disk is dumpable, just like a game disk. But as there is no emulated GB Player, it's useless. I ... engineerings and everything, I just thought there should be an issue for it. There'd have to be a way to tell it what image t ... o use, and extensive testing to make sure neither get corrupted in the process. This could tie in closely to Iss ... given that you can just use VBA. Still, for completeness' sake, here it is.
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