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Emulator Issues #5805 (Work started): [Feature Request] Stackable Post-processing shaders
Proposing the ability to stack multiple post-processing shaders on top of each other and also allowing each shader to have multiple inputs in to it. 12/19/2012 08:18 PM
Emulator Issues #5666 (Accepted): Resident Evil Zero slows down after loading a savestate
1) Resident Evil Zero 2) After loading a savestate, the emulation speed drops by half (from about 35 ... s fine. 3) I believe on earlier revisions the problem was non-existent. 4) 1. Start g ... e 3. Press F1 to load. 5) 32-bit version of Dolphin 3.0-r776-dirty, runs under Windows XP SP3, nVidia GeForce 570. 10/24/2012 07:43 AM
Emulator Issues #5644 (Work started): Saving screenshots should not require emulator to be unpaused
No sure how to post this as an Enhancement/Request. SO here we go. Is it possible to have the option to take a screen shot while the game is in PAUSE. I've tried to create a screen shot through the menu and F9, all it did was make the game ID folder and no image. But when i set the game to Play, then press F9 it works. If possible to make the emulator take screen shots while in Paused? Thanks :-) 10/06/2012 12:48 AM
Emulator Issues #5604 (Accepted): Wiimote Extensions aren't saved to .dtm files
Currently dolphin makes no attempt at all to make sure a .dtm is playing with the same settings that were used to record it. It's often impossible to playback a movie without playing a game of 20 questions with the author to figure out what settings/files are ... ler solution to this would be to simply save the necessary settings/information to the .dtm, and automatically load the appropriate settings, and throw warnings to the user about any mismatched files. Things that should be saved: a hash of the game. if any save file exists, and if so, a hash of it dual core setting idle skipping setting whether jit/interp/jitil are used hle/lle dsp att ... ways/upright settings For wii games, a hash of... 09/04/2012 06:48 AM
Emulator Issues #4709 (Accepted): Fire Emblem: Radiant Dawn Black Screen
1) Game Name and ID (as it appears in right c ... Radiant Dawn PAL - RFEP01 <b>1) What is the expected output? What do you see instead?</b ... it should lead to unit preparation. Instead there is a black screen and sometimes the error message &quot;DSI exception in stmw&quot;. <b>2) Did the game ever work correctly (i.e. not have this problem) on an</b> <b>earlier version of dolphin?</b> <b>(If so, please specify the latest revision that worked.)</b> No. <b>3) What steps will reproduce the problem?</b> 1. Load game at Part 4 Endgame 1 2. Leave base and go through with the scenes <b>4) What version of dolphin are you using (32bit/64bit along with the</b> version as it appears in the... 07/12/2011 04:35 PM
Emulator Issues #4411 (Accepted): Texture dump monitoring
<b>What's the problem?</b> The texture dump folder is not currently monitor ... xture pack it would be nice if you could put the identified textures into (nested) subfolders ... a lot easier to spot any missed textures. 04/18/2011 02:45 PM
Emulator Issues #2163 (Accepted): Implement GameBoy Player device
The GB Player disk is dumpable, just like a game disk. But as there is no emulated GB Player, it's useless. I ... engineerings and everything, I just thought there should be an issue for it. There'd have to be a way to tell it what image t ... o use, and extensive testing to make sure neither get corrupted in the process. This could tie in closely to Iss ... A. Still, for completeness' sake, here it is. 01/27/2010 02:23 PM
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