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Emulator Issues #7219 (Accepted): 007 Agent Under Fire - Savestate Inaccuracies.
<b>Game Name?</b> 007 Agent Under Fire <b ... ing elsewhere in the game so far. <b>What steps will reproduce the problem?</b> 1. Start t ... r the moment the van appears, having you end up facing in a different direction at the end. ... ea, when passing by the gas station you blow up, and when entering the building near the end ... there any other relevant information? nope 04/21/2014 04:52 PM
Emulator Issues #7199 (Accepted): Sonic Mega ... has severe screen tearing issues [cpuTiming]
<b>Game Name?</b> Sonic Mega Collection ... , that's all I can say, not that. <b>What steps will reproduce the problem?</b> 1.Startup Sonic Mega Collection. You can use whatever ... dropboxusercontent.com/u/484730/BlueSphere.7z 04/19/2014 02:49 AM
Emulator Issues #7192 (Accepted): Ocarina of Time Master Quest "Video Previews" freeze up [cpuTiming]
<b>Game Name?</b> The Legend of Zelda: Oc ... l, I expected the videos to play. <b>What steps will reproduce the problem?</b> 1.Startup Game 2.Hit Z at main menu 3.Choose F-Zero ... ot crash during this; the video just freezes up. Hitting any buttons will take you the main menu. That's the most interesting part to me. 04/18/2014 10:27 PM
Emulator Issues #7143 (Accepted): DualCore Timing Mega Issue
<b>Game Name?</b> This likely affects almo ... n my computer when I'm not doing something stupid. In this case, I'm rendering a video (whi ... hang entirely. I could list most games, Super Mario Galaxy 1/2 and the rest of the Zelda ... hat do not happen in other games. <b>What steps will reproduce the problem?</b> <b>[Don't ... core won't exactly be a solution to them. 03/31/2014 01:59 AM
Emulator Issues #7132 (Accepted): Odd timing issues in Conduit 2
<b>Game Name?</b> Conduit 2 <b>Game ID? ... often &gt; VPS - As FPS goes down, VPS goes up. - Increasing GPU rendering load (EFB-&gt;R ... isn't that CPU nor GPU demanding <b>What steps will reproduce the problem?</b> 1. Run G ... .org/Thread-conduit-full-speed-on-old-build 03/28/2014 11:38 AM
Emulator Issues #7009 (Accepted): Germany help text in the Graphics Options could be confusing
<b>Game Name?</b> - <b>Game ID?</b> - ... quivalent to &quot;(un)tick&quot; <b>What steps will reproduce the problem?</b> <b>[Don't ... shots,</b> <b>configuration files)</b> <b>[Upload big files to a hosting service and post ... <b>[Do *not* attach files to this issue. Upload them to another site and</b> <b>link he ... om for images and pastie.org for logs.]</b> 02/02/2014 11:00 AM
Emulator Issues #6933 (Questionable): Phantas ... GameCube acts like it's being played on a Wii
<b>Game Name?</b> Phantasy Star Online 1&a ... nking &quot;you probably don't have a bios stupid&quot; but I did get a bios, and I even boo ... form of emulation should be fine. <b>What steps will reproduce the problem?</b> <b>[Don't ... b> <b>specific as possible.]</b> 1. Start up game 2. Say yes when it asks you to set Ca ... <b>[Do *not* attach files to this issue. Upload them to another site and</b> <b>link he ... om for images and pastie.org for logs.]</b> 01/07/2014 03:51 AM
Emulator Issues #6802 (Accepted): Skyward Sword - Unnecessary DOF rendering
<b>Game Name?</b> The Legend of Zelda: Skywa ... e should be no DOF effect at all. <b>What steps will reproduce the problem?</b> <b>[Don't ... i: n/a Pic 2 Emulator: http://min.us/l4ZyupfzBKnh5 Wii: http://min.us/lbneMYwacfAzwh ... occurs throughout the game. Please fix ASAP. 11/07/2013 09:44 PM
Emulator Issues #6456 (Accepted): Properly implement InitBackendInfo in OpenGL
<b>What went wrong?</b> OGL::InitBackendInfo ... capabilities when filling out things like bSupportsFormatReinterpretation. This way, the us ... k) but it will silently not do anthing on unsupported hardware. Similar oddities occur for M ... , the option should be greyed out when an unsupported GPU is detected. Similar logic should ... r MSAA and possibly other things. <b>What steps will reproduce the problem?</b> 1. Install a GPU/driver combination which supports only GLSL 1.20 but not 1.30 ( = format change emulation not supported) 2. Uncheck &quot;Ignore format chang ... s currently done in D3D11 and kinda in D3D9). 08/06/2013 11:55 AM
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