Emulator Issues #11292
openQt/macOS: A few buttons that don't use the native system UI
Added by 8times9 over 6 years ago. Updated about 2 years ago.
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Description
I found two instances of buttons not using the native system UI on macOS, see attached screenshots.
They are the mapping modification buttons in the advanced mapping window and the dropdown menu in the NetPlay window.
Files
Screen Shot 2018-07-17 at 10.38.21 AM.png (63.1 KB) Screen Shot 2018-07-17 at 10.38.21 AM.png | 8times9, 07/17/2018 03:44 PM | ||
Screen Shot 2018-07-17 at 10.38.35 AM.png (77.8 KB) Screen Shot 2018-07-17 at 10.38.35 AM.png | 8times9, 07/17/2018 03:44 PM | ||
Calibrate buttons.png (19.2 KB) Calibrate buttons.png | 8times9, 03/26/2019 11:24 PM | ||
Screen Shot 2022-10-25 at 15.11.39.png (47 KB) Screen Shot 2022-10-25 at 15.11.39.png | OatmealDome, 10/25/2022 07:11 PM |
Updated by 8times9 over 6 years ago
- File Screen Shot 2018-07-17 at 10.38.21 AM.png Screen Shot 2018-07-17 at 10.38.21 AM.png added
- File Screen Shot 2018-07-17 at 10.38.35 AM.png Screen Shot 2018-07-17 at 10.38.35 AM.png added
Oops here are the screenshots.
Updated by Techjar over 6 years ago
These are unfortunately a result of MacOS not having a native style for QPushButtons with QSizePolicy::Expanding, and QToolButton in general. Not sure if there's any workaround for this.
Updated by Techjar over 6 years ago
See how this build affects the "Configure Input" window: https://dl.dolphin-emu.org/prs/pr-7279-dolphin-latest.dmg
Updated by 8times9 almost 6 years ago
A few more have come up:
- Presets button in Game Config Editor tab of Properties
- Calibrate buttons in mapping window
Updated by 8times9 almost 6 years ago
Presets buttons have been fixed in 5.0-9701
Updated by 8times9 over 5 years ago
- File Calibrate buttons.png Calibrate buttons.png added
Here's a screenshot of what the Calibrate buttons look like on macOS.
Updated by Techjar over 5 years ago
The only solution for the calibrate buttons would be to make them a QPushButton with a menu, like the game config editor presets menu. This is not an acceptable solution though, as it makes them less intuitive to use, since we can only have a menu and not a default push action.
Updated by 8times9 over 5 years ago
That's true, but I feel like the buttons being slightly less convenient to use is better than how they currently look. Of course, there's no reason to punish Linux and Windows users for a macOS limitation, so maybe they could be made into QPushButtons only on macOS.
If this were a much less-used window like somewhere in debugging, leaving the buttons as is would be just fine. But the GameCube/Wiimote mapping windows are very frequently visited – I know I use them at least once every time I play games on Dolphin.
Updated by Techjar over 5 years ago
The particular way we use QToolButton there isn't feasible to change without a complete redesign of it, unfortunately. It's not a simple matter of swapping out the button type. Various behaviors are dependent on that being a button with a default action.
Updated by 8times9 over 5 years ago
Understandable, thanks for checking on it though.
Updated by spycrab0 over 5 years ago
Partially improved upon by https://github.com/dolphin-emu/dolphin/pull/8032
Updated by OatmealDome about 2 years ago
- File Screen Shot 2022-10-25 at 15.11.39.png Screen Shot 2022-10-25 at 15.11.39.png added
- Status changed from New to Accepted
While most of these buttons have been removed, there are still two instances of QToolButton being used: the Calibrate button in MappingWindow, and the Export as GCI button in the memory card manager. (The latter is particularly ugly looking because it doesn't even match the size of the other QPushButtons.)
Updated by Billiard26 about 2 years ago
- Operating system OS X added
- Operating system deleted (
N/A)