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Emulator Issues #1625

closed

Frame Limit with Directx Plugin

Added by d34tH.tH3.k1D about 15 years ago.

Status:
Duplicate
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Feature request
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

When using the directx plugin, most of the time games run faster than
expected, and this doesn't happen with opengl (they often run slower than
expected which makes them not playable too). Also setting the Frame Limit
manually won't help at all.
I'm using the latest 64 bits builds on win7 x64, with a C2D , an
ATi HD4870 and 4GB RAM.


Related issues 4 (0 open4 closed)

Is duplicate of Emulator - Emulator Issues #2034: Dual Core causes desync between CPU-GPU (disable dual core, everything is fine)Duplicate

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Has duplicate Emulator - Emulator Issues #1887: DSP throttling does not work in non-AX games since r4724Duplicate

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Has duplicate Emulator - Emulator Issues #1895: Games that use Zelda Ucode doesn't have a Limit FramesDuplicate

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Blocks Emulator - Emulator Issues #2043: Release bug trackerFixednakeee

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